1.7.0: Added option to display hidden fields for a class

This commit is contained in:
Anders Ejlersen 2022-07-23 22:56:43 +02:00
parent 9faacb6291
commit 070b82767f
12 changed files with 200 additions and 24 deletions

View file

@ -1,4 +1,5 @@
using Module.Inspector.Editor.Utilities;
using System.Reflection;
using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
@ -11,17 +12,21 @@ namespace Module.Inspector.Editor
public override void OnInspectorGUI()
{
DrawDefaultInspector();
DrawHiddenInspector();
DrawMethodInspector();
}
private void DrawMethodInspector()
private void DrawHiddenInspector()
{
if (!IsValidMethodTarget())
if (!IsValidTarget())
return;
EditorMethodUtility.ResultPrimary[] primaries = EditorMethodUtility.QueryPrimary(target);
FieldInfo[] fields = EditorHiddenFieldUtility.Query(target);
if (fields.Length == 0)
return;
float totalHeight = CalculateMethodHeight(primaries);
float totalHeight = EditorHiddenFieldUtility.CalculateHeight(fields) + EditorGUIUtility.singleLineHeight * 2;
GUILayout.Space(totalHeight);
var position = new Rect(0, 0, 1, 1);
@ -37,8 +42,49 @@ namespace Module.Inspector.Editor
}
position.y = position.yMax + EditorGUIUtility.singleLineHeight;
position.height = 0.0f;
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.LabelField(position, "Hidden fields", EditorStyles.miniBoldLabel);
position.y += EditorGUIUtility.singleLineHeight;
for (var i = 0; i < fields.Length; i++)
{
EditorHiddenFieldUtility.Draw(position, fields[i], target);
position.y += position.height;
}
}
private void DrawMethodInspector()
{
if (!IsValidTarget())
return;
EditorMethodUtility.ResultPrimary[] primaries = EditorMethodUtility.QueryPrimary(target);
if (primaries == null || primaries.Length == 0)
return;
float totalHeight = EditorMethodUtility.CalculateHeight(target, primaries) + EditorGUIUtility.singleLineHeight * 2;
GUILayout.Space(totalHeight);
var position = new Rect(0, 0, 1, 1);
if (Event.current.type == EventType.Repaint)
{
position = GUILayoutUtility.GetLastRect();
position.y -= totalHeight;
#if UNITY_2020_1_OR_NEWER
position.width = EditorGUIUtility.currentViewWidth - 22.0f;
#endif
}
position.y = position.yMax + EditorGUIUtility.singleLineHeight;
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.LabelField(position, "Buttons", EditorStyles.miniBoldLabel);
position.y += EditorGUIUtility.singleLineHeight;
for (var i = 0; i < primaries.Length; i++)
{
EditorMethodUtility.ResultPrimary primary = primaries[i];
@ -51,20 +97,7 @@ namespace Module.Inspector.Editor
}
}
private float CalculateMethodHeight(EditorMethodUtility.ResultPrimary[] primaries)
{
float total = EditorGUIUtility.singleLineHeight;
for (var i = 0; i < primaries.Length; i++)
{
EditorMethodUtility.ResultPrimary primary = primaries[i];
total += primary.drawer.GetHeight(target, primary.methodInfo);
}
return total;
}
private bool IsValidMethodTarget()
private bool IsValidTarget()
{
return target != null && targets.Length == 1;
}