1.7.0: Added option to display hidden fields for a class

This commit is contained in:
Anders Ejlersen 2022-07-23 22:56:43 +02:00
parent 9faacb6291
commit 070b82767f
12 changed files with 200 additions and 24 deletions

View file

@ -1,4 +1,5 @@
using Module.Inspector.Editor.Utilities;
using System.Reflection;
using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
@ -11,17 +12,21 @@ namespace Module.Inspector.Editor
public override void OnInspectorGUI()
{
DrawDefaultInspector();
DrawHiddenInspector();
DrawMethodInspector();
}
private void DrawMethodInspector()
private void DrawHiddenInspector()
{
if (!IsValidMethodTarget())
if (!IsValidTarget())
return;
EditorMethodUtility.ResultPrimary[] primaries = EditorMethodUtility.QueryPrimary(target);
FieldInfo[] fields = EditorHiddenFieldUtility.Query(target);
float totalHeight = CalculateMethodHeight(primaries);
if (fields.Length == 0)
return;
float totalHeight = EditorHiddenFieldUtility.CalculateHeight(fields) + EditorGUIUtility.singleLineHeight * 2;
GUILayout.Space(totalHeight);
var position = new Rect(0, 0, 1, 1);
@ -37,7 +42,48 @@ namespace Module.Inspector.Editor
}
position.y = position.yMax + EditorGUIUtility.singleLineHeight;
position.height = 0.0f;
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.LabelField(position, "Hidden fields", EditorStyles.miniBoldLabel);
position.y += EditorGUIUtility.singleLineHeight;
for (var i = 0; i < fields.Length; i++)
{
EditorHiddenFieldUtility.Draw(position, fields[i], target);
position.y += position.height;
}
}
private void DrawMethodInspector()
{
if (!IsValidTarget())
return;
EditorMethodUtility.ResultPrimary[] primaries = EditorMethodUtility.QueryPrimary(target);
if (primaries == null || primaries.Length == 0)
return;
float totalHeight = EditorMethodUtility.CalculateHeight(target, primaries) + EditorGUIUtility.singleLineHeight * 2;
GUILayout.Space(totalHeight);
var position = new Rect(0, 0, 1, 1);
if (Event.current.type == EventType.Repaint)
{
position = GUILayoutUtility.GetLastRect();
position.y -= totalHeight;
#if UNITY_2020_1_OR_NEWER
position.width = EditorGUIUtility.currentViewWidth - 22.0f;
#endif
}
position.y = position.yMax + EditorGUIUtility.singleLineHeight;
position.height = EditorGUIUtility.singleLineHeight;
EditorGUI.LabelField(position, "Buttons", EditorStyles.miniBoldLabel);
position.y += EditorGUIUtility.singleLineHeight;
for (var i = 0; i < primaries.Length; i++)
{
@ -51,20 +97,7 @@ namespace Module.Inspector.Editor
}
}
private float CalculateMethodHeight(EditorMethodUtility.ResultPrimary[] primaries)
{
float total = EditorGUIUtility.singleLineHeight;
for (var i = 0; i < primaries.Length; i++)
{
EditorMethodUtility.ResultPrimary primary = primaries[i];
total += primary.drawer.GetHeight(target, primary.methodInfo);
}
return total;
}
private bool IsValidMethodTarget()
private bool IsValidTarget()
{
return target != null && targets.Length == 1;
}

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@ -0,0 +1,80 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Module.Inspector.Editor.Utilities
{
internal static class EditorHiddenFieldUtility
{
private static Dictionary<Type, FieldInfo[]> CACHED_TYPE_TO_PRIMARIES;
public static FieldInfo[] Query(Object target)
{
Type type = target.GetType();
var att = type.GetCustomAttribute<EnableShowHiddenFieldsAttribute>();
if (att == null)
return new FieldInfo[0];
if (CACHED_TYPE_TO_PRIMARIES == null)
CACHED_TYPE_TO_PRIMARIES = new Dictionary<Type, FieldInfo[]>();
if (CACHED_TYPE_TO_PRIMARIES.TryGetValue(type, out FieldInfo[] fields))
return fields;
fields = InternalFetch(type, att.UseFieldProperty);
CACHED_TYPE_TO_PRIMARIES.Add(type, fields);
return fields;
}
public static float CalculateHeight(FieldInfo[] fields)
{
return EditorGUIUtility.singleLineHeight * fields.Length;
}
public static void Draw(Rect rect, FieldInfo field, Object target)
{
bool prevEnabled = GUI.enabled;
GUI.enabled = false;
string nicifiedName = ObjectNames.NicifyVariableName(field.Name);
if (field.FieldType == typeof(float))
EditorGUI.FloatField(rect, nicifiedName, (float)field.GetValue(target));
else if (field.FieldType == typeof(int))
EditorGUI.IntField(rect, nicifiedName, (int)field.GetValue(target));
else if (field.FieldType == typeof(double))
EditorGUI.DoubleField(rect, nicifiedName, (double)field.GetValue(target));
else if (field.FieldType == typeof(string))
EditorGUI.TextField(rect, nicifiedName, (string)field.GetValue(target));
else if (typeof(Object).IsAssignableFrom(field.FieldType))
EditorGUI.ObjectField(rect, nicifiedName, (Object)field.GetValue(target), typeof(Object), true);
else
EditorGUI.LabelField(rect, ObjectNames.NicifyVariableName(field.Name), "Unsupported type");
GUI.enabled = prevEnabled;
}
private static FieldInfo[] InternalFetch(Type type, bool useFieldProperty)
{
const BindingFlags FLAGS = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
FieldInfo[] fields = type.GetFields(FLAGS);
var list = new List<FieldInfo>(fields.Length);
for (var i = 0; i < fields.Length; i++)
{
FieldInfo fi = fields[i];
if (fi.GetCustomAttribute<NonSerializedAttribute>() == null && fi.GetCustomAttribute<HideInInspector>() == null)
continue;
if (!useFieldProperty || fi.GetCustomAttribute<ShowHiddenFieldAttribute>() != null)
list.Add(fi);
}
return list.ToArray();
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 83e464a05c8246f2a9e67edd640b5b6c
timeCreated: 1658598364

View file

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
namespace Module.Inspector.Editor.Utilities
{
@ -80,6 +81,19 @@ namespace Module.Inspector.Editor.Utilities
return result;
}
public static float CalculateHeight(UnityEngine.Object target, ResultPrimary[] primaries)
{
float total = EditorGUIUtility.singleLineHeight;
for (var i = 0; i < primaries.Length; i++)
{
ResultPrimary primary = primaries[i];
total += primary.drawer.GetHeight(target, primary.methodInfo);
}
return total;
}
private static ResultPrimary[] InternalFetchPrimary(Type type)
{
const BindingFlags FLAGS = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;

View file

@ -157,3 +157,14 @@ List of all decorator attributes:
* Draws a horizontal line above the field
* `MethodHeader`
* Draws a header/title/category text above the method (button)
## Show Hidden Fields
To allow fields hidden from inspector either by `NonSerialized` or `HideInInspector` add the following to the class:
* `EnableShowHiddenFields`
* Enables an additional search to find any "hidden" fields and draw them below `DefaultInspector`
* `ShowHiddenField`
* Optional attribute for fields, if `EnableShowHiddenFields` has parameter `true`

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 5da89eb276ee4f529122d85ca855054e
timeCreated: 1658598477

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@ -0,0 +1,16 @@
using System;
using UnityEngine;
namespace Module.Inspector
{
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = true)]
public sealed class EnableShowHiddenFieldsAttribute : PropertyAttribute
{
public bool UseFieldProperty { get; }
public EnableShowHiddenFieldsAttribute(bool useFieldProperty = false)
{
UseFieldProperty = useFieldProperty;
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c287a3fb88c74b888ac05e1c3b34238b
timeCreated: 1658598444

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@ -0,0 +1,10 @@
using System;
using UnityEngine;
namespace Module.Inspector
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public sealed class ShowHiddenFieldAttribute : PropertyAttribute
{
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: ddf507506d4745f6904b2801b85e95bd
timeCreated: 1658598416

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@ -1,6 +1,6 @@
{
"name": "com.module.inspector",
"version": "1.6.0",
"version": "1.7.0",
"displayName": "Module.Inspector",
"description": "Custom inspector with various useful property drawers",
"unity": "2019.2",