1.1.0: Added validate attribute with NotNullField
This commit is contained in:
parent
18356eb532
commit
41ced8fdb7
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@ -14,6 +14,9 @@ namespace Module.Inspector.Editor
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if (accessType == EAccessType.Hidden)
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return;
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bool prevEnabled = GUI.enabled;
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GUI.enabled = accessType == EAccessType.Enabled;
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label.tooltip = result.tooltip;
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for (var i = 0; i < result.predrawerModifiers.Count; i++)
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@ -22,18 +25,39 @@ namespace Module.Inspector.Editor
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value.drawer.Modify(value.attribute, property, label);
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}
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bool prevEnabled = GUI.enabled;
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GUI.enabled = accessType == EAccessType.Enabled;
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var isValid = true;
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var validationError = string.Empty;
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for (var i = 0; i < result.validators.Count; i++)
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{
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EditorPropertyUtility.ResultValue<ValidatePropertyAttribute, ValidatePropertyDrawer> value = result.validators[i];
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if (value.drawer.Validate(value.attribute, property))
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continue;
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validationError += value.drawer.GetValidationError(property);
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isValid = false;
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}
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Color prevColor = GUI.color;
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if (!isValid)
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{
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if (string.IsNullOrEmpty(label.tooltip))
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label.tooltip = validationError;
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else
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label.tooltip += "\n" + validationError;
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GUI.color = Color.red;
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}
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if (result.draw != null)
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{
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if (!result.draw.drawer.Draw(position, result.draw.attribute, property, label, result))
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{
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Color prevColor = GUI.color;
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GUI.color = Color.red;
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var errorContent = new GUIContent(result.draw.drawer.GetErrorMessage(property));
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EditorGUI.LabelField(position, label, errorContent);
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GUI.color = prevColor;
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}
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}
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else
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@ -41,6 +65,7 @@ namespace Module.Inspector.Editor
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EditorGUI.PropertyField(position, property, label, true);
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}
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GUI.color = prevColor;
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GUI.enabled = prevEnabled;
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for (var i = 0; i < result.valueModifiers.Count; i++)
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@ -75,6 +75,7 @@ namespace Module.Inspector.Editor.Utilities
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var predrawerModifiers = new List<ResultValue<PredrawerModifierPropertyAttribute, PredrawerModifierPropertyDrawer>>(2);
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var valueModifiers = new List<ResultValue<ValueModifierPropertyAttribute, ValueModifierPropertyDrawer>>(2);
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var accessModifiers = new List<ResultValue<AccessModifierPropertyAttribute, AccessModifierPropertyDrawer>>(2);
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var validators = new List<ResultValue<ValidatePropertyAttribute, ValidatePropertyDrawer>>(2);
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object[] attributes = fieldInfo.GetCustomAttributes(false);
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string tooltip = null;
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var isObsolete = false;
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@ -115,6 +116,13 @@ namespace Module.Inspector.Editor.Utilities
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if (prop != null)
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accessModifiers.Add(new ResultValue<AccessModifierPropertyAttribute, AccessModifierPropertyDrawer>(accessModifier, prop));
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}
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else if (att is ValidatePropertyAttribute validator)
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{
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var prop = InternalCreateInstanceOf<ValidatePropertyDrawer>(validator);
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if (prop != null)
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validators.Add(new ResultValue<ValidatePropertyAttribute, ValidatePropertyDrawer>(validator, prop));
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}
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else if (att is TooltipAttribute attTooltip)
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{
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tooltip = attTooltip.tooltip;
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@ -144,7 +152,7 @@ namespace Module.Inspector.Editor.Utilities
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}
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}
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return new Result(drawer, predrawerModifiers, valueModifiers, accessModifiers, tooltip, isObsolete);
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return new Result(drawer, predrawerModifiers, valueModifiers, accessModifiers, validators, tooltip, isObsolete);
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}
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private static T InternalCreateInstanceOf<T>(AbstractPropertyAttribute att) where T : AbstractPropertyDrawer
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@ -172,6 +180,7 @@ namespace Module.Inspector.Editor.Utilities
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public readonly List<ResultValue<PredrawerModifierPropertyAttribute, PredrawerModifierPropertyDrawer>> predrawerModifiers;
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public readonly List<ResultValue<ValueModifierPropertyAttribute, ValueModifierPropertyDrawer>> valueModifiers;
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public readonly List<ResultValue<AccessModifierPropertyAttribute, AccessModifierPropertyDrawer>> accessModifiers;
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public readonly List<ResultValue<ValidatePropertyAttribute, ValidatePropertyDrawer>> validators;
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public readonly string tooltip;
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public readonly bool isObsolete;
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@ -179,6 +188,7 @@ namespace Module.Inspector.Editor.Utilities
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List<ResultValue<PredrawerModifierPropertyAttribute, PredrawerModifierPropertyDrawer>> predrawerModifiers,
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List<ResultValue<ValueModifierPropertyAttribute, ValueModifierPropertyDrawer>> valueModifiers,
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List<ResultValue<AccessModifierPropertyAttribute, AccessModifierPropertyDrawer>> accessModifiers,
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List<ResultValue<ValidatePropertyAttribute, ValidatePropertyDrawer>> validators,
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string tooltip,
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bool isObsolete)
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{
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@ -186,6 +196,7 @@ namespace Module.Inspector.Editor.Utilities
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this.predrawerModifiers = predrawerModifiers;
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this.valueModifiers = valueModifiers;
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this.accessModifiers = accessModifiers;
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this.validators = validators;
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this.tooltip = tooltip;
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this.isObsolete = isObsolete;
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}
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@ -222,6 +233,17 @@ namespace Module.Inspector.Editor.Utilities
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return null;
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}
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public T GetValidator<T>() where T : ValidatePropertyAttribute
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{
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for (var i = 0; i < validators.Count; i++)
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{
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if (validators[i].attribute is T att)
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return att;
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}
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return null;
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}
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}
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/// <summary>
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10
Editor/ValidatePropertyDrawer.cs
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10
Editor/ValidatePropertyDrawer.cs
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@ -0,0 +1,10 @@
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using UnityEditor;
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namespace Module.Inspector.Editor
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{
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public abstract class ValidatePropertyDrawer : AbstractPropertyDrawer
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{
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public abstract bool Validate(ValidatePropertyAttribute attribute, SerializedProperty property);
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public abstract string GetValidationError(SerializedProperty property);
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}
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}
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3
Editor/ValidatePropertyDrawer.cs.meta
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3
Editor/ValidatePropertyDrawer.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 28e84b42c2e449159f7f6da42e61d926
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timeCreated: 1638625447
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3
Editor/Validators.meta
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3
Editor/Validators.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 9fb7568d40b24228ad7e6988dc114052
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timeCreated: 1638625429
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50
Editor/Validators/NotNullFieldAttributeDrawer.cs
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50
Editor/Validators/NotNullFieldAttributeDrawer.cs
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@ -0,0 +1,50 @@
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using UnityEditor;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(NotNullFieldAttribute))]
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internal sealed class NotNullFieldAttributeDrawer : ValidatePropertyDrawer
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{
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public override bool Validate(ValidatePropertyAttribute attribute, SerializedProperty property)
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{
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switch (property.propertyType)
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{
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case SerializedPropertyType.Integer:
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case SerializedPropertyType.Boolean:
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case SerializedPropertyType.Float:
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case SerializedPropertyType.String:
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case SerializedPropertyType.Color:
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case SerializedPropertyType.LayerMask:
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case SerializedPropertyType.Enum:
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case SerializedPropertyType.Vector2:
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case SerializedPropertyType.Vector3:
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case SerializedPropertyType.Vector4:
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case SerializedPropertyType.Rect:
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case SerializedPropertyType.ArraySize:
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case SerializedPropertyType.Character:
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case SerializedPropertyType.Bounds:
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case SerializedPropertyType.Quaternion:
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case SerializedPropertyType.Vector2Int:
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case SerializedPropertyType.Vector3Int:
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case SerializedPropertyType.RectInt:
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case SerializedPropertyType.BoundsInt:
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return true;
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case SerializedPropertyType.ObjectReference:
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case SerializedPropertyType.Gradient:
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case SerializedPropertyType.ExposedReference:
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case SerializedPropertyType.ManagedReference:
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case SerializedPropertyType.FixedBufferSize:
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return property.objectReferenceValue != null;
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case SerializedPropertyType.AnimationCurve:
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return property.animationCurveValue != null;
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}
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return true;
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}
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public override string GetValidationError(SerializedProperty property)
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{
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return "NotNullField: Value is null";
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}
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}
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}
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3
Editor/Validators/NotNullFieldAttributeDrawer.cs.meta
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3
Editor/Validators/NotNullFieldAttributeDrawer.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 5e97d0a1ad0c4cc48034e3e60ef3d18f
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timeCreated: 1638625437
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13
README.md
13
README.md
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@ -6,7 +6,7 @@ These attributes have different categories and some can be combined to create th
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# Base
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There are five different kinds of attributes:
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There are six different kinds of attributes:
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* Access
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* Modify access to drawer or value change (E.g. Hide/Show, Disable/Enable input)
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@ -16,6 +16,8 @@ There are five different kinds of attributes:
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* Custom drawing of the field/method
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* Value
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* Modify value before setting final result (E.g. clamp value)
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* Validate
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* Validate field (if invalid, draws as red)
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* Decorator
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* Adds additional information or styling to a field/method (E.g. Header displays a title/category to fields after attribute)
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@ -121,6 +123,15 @@ List of all value attributes:
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* If value is less than other fields value, then set value to other fields value
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## Validate
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list of all validate attributes
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* `NotNullField`
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* Checks if field is null
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## Decorators
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List of all decorator attributes:
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@ -5,6 +5,7 @@
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PredrawerModifier,
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Drawer,
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ValueModifier,
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AccessModifier
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AccessModifier,
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Validate
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}
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}
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7
Runtime/ValidatePropertyAttribute.cs
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7
Runtime/ValidatePropertyAttribute.cs
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@ -0,0 +1,7 @@
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namespace Module.Inspector
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{
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public abstract class ValidatePropertyAttribute : AbstractPropertyAttribute
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{
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public override EPropertyType Type => EPropertyType.Validate;
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}
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}
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3
Runtime/ValidatePropertyAttribute.cs.meta
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3
Runtime/ValidatePropertyAttribute.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 8b9e492ca9c74144ab913bc4d44a3cb6
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timeCreated: 1638625294
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3
Runtime/Validators.meta
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3
Runtime/Validators.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ae50d6f9a5924095b1622fdce766030b
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timeCreated: 1638625321
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14
Runtime/Validators/NotNullFieldAttribute.cs
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14
Runtime/Validators/NotNullFieldAttribute.cs
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@ -0,0 +1,14 @@
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using System;
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using UnityEngine.Scripting;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public class NotNullFieldAttribute : ValidatePropertyAttribute
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{
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[Preserve]
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public NotNullFieldAttribute()
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{
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}
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}
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}
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3
Runtime/Validators/NotNullFieldAttribute.cs.meta
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3
Runtime/Validators/NotNullFieldAttribute.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 869816e3d1fa460dbcb80195c70e8af4
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timeCreated: 1638625328
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@ -1,6 +1,6 @@
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{
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"name": "com.module.inspector",
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"version": "1.0.0",
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"version": "1.1.0",
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"displayName": "Module.Inspector",
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"description": "Custom inspector with various useful property drawers",
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"unity": "2019.2",
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