1.9.0: Added support for attributes for drawing handles in the scene

This commit is contained in:
Anders Ejlersen 2024-02-11 22:02:10 +01:00
parent 81906d49dd
commit 5ce34bde70
48 changed files with 1354 additions and 8 deletions

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using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(BoxHandleAttribute))]
internal sealed class BoxHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (BoxHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
bool hasRotationField = EditorHandleUtility.TryGetWorldRotation(serializedProperty, att.fieldRotation, att.space, out Quaternion worldRotation);
Vector3 size = GetValue(serializedProperty, out EAxis axii);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
if (hasRotationField)
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
size = EditorHandleUtility.BoxHandle(worldPosition, worldRotation, size, axii);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
if (hasRotationField)
EditorHandleUtility.SetWorldRotation(serializedProperty, att.fieldRotation, worldRotation, att.space);
SetValue(serializedProperty, size);
Handles.color = color;
}
private Vector3 GetValue(SerializedProperty serializedProperty, out EAxis axii)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
axii = EAxis.X;
return new Vector3(serializedProperty.intValue, serializedProperty.intValue, serializedProperty.intValue);
case SerializedPropertyType.Float:
axii = EAxis.X;
return new Vector3(serializedProperty.floatValue, serializedProperty.floatValue, serializedProperty.floatValue);
case SerializedPropertyType.Vector2:
axii = EAxis.X | EAxis.Y;
return new Vector3(serializedProperty.vector2Value.x, serializedProperty.vector2Value.y, 0f);
case SerializedPropertyType.Vector3:
axii = EAxis.All;
return serializedProperty.vector3Value;
case SerializedPropertyType.Vector2Int:
axii = EAxis.X | EAxis.Y;
return new Vector3(serializedProperty.vector2IntValue.x, serializedProperty.vector2IntValue.y, 0f);
case SerializedPropertyType.Vector3Int:
axii = EAxis.All;
return serializedProperty.vector3IntValue;
default:
axii = EAxis.X;
return Vector3.one;
}
}
private void SetValue(SerializedProperty serializedProperty, Vector3 value)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
serializedProperty.intValue = Mathf.RoundToInt(value.x);
break;
case SerializedPropertyType.Float:
serializedProperty.floatValue = value.x;
break;
case SerializedPropertyType.Vector2:
serializedProperty.vector2Value = new Vector2(value.x, value.y);
break;
case SerializedPropertyType.Vector3:
serializedProperty.vector3Value = value;
break;
case SerializedPropertyType.Vector2Int:
serializedProperty.vector2IntValue = new Vector2Int(Mathf.RoundToInt(value.x), Mathf.RoundToInt(value.y));
break;
case SerializedPropertyType.Vector3Int:
serializedProperty.vector3IntValue = new Vector3Int(Mathf.RoundToInt(value.x), Mathf.RoundToInt(value.y), Mathf.RoundToInt(value.z));
break;
}
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
case SerializedPropertyType.Float:
case SerializedPropertyType.Vector2:
case SerializedPropertyType.Vector3:
case SerializedPropertyType.Vector2Int:
case SerializedPropertyType.Vector3Int:
return true;
default:
return false;
}
}
}
}

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fileFormatVersion: 2
guid: 3dfa4467da7444549585b2992516427e
timeCreated: 1669475655

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using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(CircleHandleAttribute))]
internal sealed class CircleHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (CircleHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
bool hasRotationField = EditorHandleUtility.TryGetWorldRotation(serializedProperty, att.fieldRotation, att.space, out Quaternion worldRotation);
float size = GetValue(serializedProperty);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
if (hasRotationField)
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
size = EditorHandleUtility.CircleHandle(worldPosition, worldRotation, size);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
if (hasRotationField)
EditorHandleUtility.SetWorldRotation(serializedProperty, att.fieldRotation, worldRotation, att.space);
SetValue(serializedProperty, size);
Handles.color = color;
}
private float GetValue(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
return serializedProperty.intValue;
case SerializedPropertyType.Float:
return serializedProperty.floatValue;
default:
return 1f;
}
}
private void SetValue(SerializedProperty serializedProperty, float value)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
serializedProperty.intValue = Mathf.RoundToInt(value);
break;
case SerializedPropertyType.Float:
serializedProperty.floatValue = value;
break;
}
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
case SerializedPropertyType.Float:
return true;
default:
return false;
}
}
}
}

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fileFormatVersion: 2
guid: 1ec82d143086477aa01a1ce9634b2689
timeCreated: 1669475467

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using System.Text;
using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(LabelHandleAttribute))]
internal sealed class LabelHandleAttributeDrawer : HandlePropertyDrawer
{
private readonly StringBuilder builder = new StringBuilder();
private GUIStyle style;
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (LabelHandleAttribute)attribute;
Vector3 wp = EditorHandleUtility.GetWorldPosition(serializedProperty, att.fieldPosition, att.space);
if (style == null)
{
style = new GUIStyle(GUI.skin.label);
style.alignment = TextAnchor.MiddleCenter;
}
builder.Clear();
if ((att.type & ELabelType.Field) != 0)
builder.Append(serializedProperty.displayName);
if ((att.type & ELabelType.Value) != 0)
{
if ((att.type & ELabelType.Field) != 0)
builder.Append('\n');
builder.Append(serializedProperty.GetValueAsString());
}
Handles.Label(wp, builder.ToString(), style);
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
return true;
}
}
}

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fileFormatVersion: 2
guid: 9a9cc06839c34083a5e8793dab6ac651
timeCreated: 1669475780

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using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(PositionHandleAttribute))]
internal sealed class PositionHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (PositionHandleAttribute)attribute;
Vector3 worldPosition = EditorHandleUtility.GetWorldPosition(serializedProperty, att.space);
Quaternion worldRotation = EditorHandleUtility.GetWorldRotation(serializedProperty, att.space);
Color color = Handles.color;
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation, att.axiis);
EditorHandleUtility.SetWorldPosition(serializedProperty, worldPosition, att.space);
Handles.color = color;
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
case SerializedPropertyType.Float:
case SerializedPropertyType.Vector2:
case SerializedPropertyType.Vector3:
case SerializedPropertyType.Vector2Int:
case SerializedPropertyType.Vector3Int:
return true;
case SerializedPropertyType.ObjectReference:
return serializedProperty.objectReferenceValue != null && serializedProperty.objectReferenceValue is Transform;
default:
return false;
}
}
}
}

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fileFormatVersion: 2
guid: 517a50351ebe49549d55dfe6c037941c
timeCreated: 1669408276

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using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(RectangleHandleAttribute))]
internal sealed class RectangleHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (RectangleHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
bool hasRotationField = EditorHandleUtility.TryGetWorldRotation(serializedProperty, att.fieldRotation, att.space, out Quaternion worldRotation);
Vector2 size = GetValue(serializedProperty, out EAxis axii);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
if (hasRotationField)
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
size = EditorHandleUtility.RectHandle(worldPosition, worldRotation, size, axii);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
if (hasRotationField)
EditorHandleUtility.SetWorldRotation(serializedProperty, att.fieldRotation, worldRotation, att.space);
SetValue(serializedProperty, size);
Handles.color = color;
}
private Vector2 GetValue(SerializedProperty serializedProperty, out EAxis axii)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
axii = EAxis.X;
return new Vector2(serializedProperty.intValue, serializedProperty.intValue);
case SerializedPropertyType.Float:
axii = EAxis.X;
return new Vector2(serializedProperty.floatValue, serializedProperty.floatValue);
case SerializedPropertyType.Vector2:
axii = EAxis.All;
return serializedProperty.vector2Value;
case SerializedPropertyType.Vector3:
axii = EAxis.All;
return serializedProperty.vector3Value;
case SerializedPropertyType.Vector2Int:
axii = EAxis.All;
return serializedProperty.vector2IntValue;
case SerializedPropertyType.Vector3Int:
axii = EAxis.All;
return new Vector2(serializedProperty.vector3IntValue.x, serializedProperty.vector3IntValue.y);
default:
axii = EAxis.None;
return Vector2.one;
}
}
private void SetValue(SerializedProperty serializedProperty, Vector2 value)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
serializedProperty.intValue = Mathf.RoundToInt(value.x);
break;
case SerializedPropertyType.Float:
serializedProperty.floatValue = value.x;
break;
case SerializedPropertyType.Vector2:
serializedProperty.vector2Value = value;
break;
case SerializedPropertyType.Vector3:
serializedProperty.vector3Value = value;
break;
case SerializedPropertyType.Vector2Int:
serializedProperty.vector2IntValue = new Vector2Int(Mathf.RoundToInt(value.x), Mathf.RoundToInt(value.y));
break;
case SerializedPropertyType.Vector3Int:
serializedProperty.vector3IntValue = new Vector3Int(Mathf.RoundToInt(value.x), Mathf.RoundToInt(value.y), 0);
break;
}
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
case SerializedPropertyType.Float:
case SerializedPropertyType.Vector2:
case SerializedPropertyType.Vector3:
case SerializedPropertyType.Vector2Int:
case SerializedPropertyType.Vector3Int:
return true;
default:
return false;
}
}
}
}

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fileFormatVersion: 2
guid: add3ba2b5b1c46088aaf8604ce8929f8
timeCreated: 1669475681

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using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(RotationHandleAttribute))]
internal sealed class RotationHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (RotationHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
Quaternion worldRotation = EditorHandleUtility.GetWorldRotation(serializedProperty, att.space);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
EditorHandleUtility.SetWorldRotation(serializedProperty, worldRotation, att.space);
Handles.color = color;
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Quaternion:
return true;
default:
return false;
}
}
}
}

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fileFormatVersion: 2
guid: 9193d6531ba843749d9fd78bc6b166d7
timeCreated: 1669475582

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using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(SphereHandleAttribute))]
internal sealed class SphereHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (SphereHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
bool hasRotationField = EditorHandleUtility.TryGetWorldRotation(serializedProperty, att.fieldRotation, att.space, out Quaternion worldRotation);
float size = GetValue(serializedProperty);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
if (hasRotationField)
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
size = EditorHandleUtility.SphereHandle(worldPosition, worldRotation, size);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
if (hasRotationField)
EditorHandleUtility.SetWorldRotation(serializedProperty, att.fieldRotation, worldRotation, att.space);
SetValue(serializedProperty, size);
Handles.color = color;
}
private float GetValue(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
return serializedProperty.intValue;
case SerializedPropertyType.Float:
return serializedProperty.floatValue;
default:
return 1f;
}
}
private void SetValue(SerializedProperty serializedProperty, float value)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
serializedProperty.intValue = Mathf.RoundToInt(value);
break;
case SerializedPropertyType.Float:
serializedProperty.floatValue = value;
break;
}
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
case SerializedPropertyType.Float:
return true;
default:
return false;
}
}
}
}

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fileFormatVersion: 2
guid: 199eb743ed1846d498b6bbba499cf9f6
timeCreated: 1669475521