1.9.0: Added support for attributes for drawing handles in the scene

This commit is contained in:
Anders Ejlersen 2024-02-11 22:02:10 +01:00
parent 81906d49dd
commit 5ce34bde70
48 changed files with 1354 additions and 8 deletions

View file

@ -0,0 +1,40 @@
using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(RotationHandleAttribute))]
internal sealed class RotationHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (RotationHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
Quaternion worldRotation = EditorHandleUtility.GetWorldRotation(serializedProperty, att.space);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
EditorHandleUtility.SetWorldRotation(serializedProperty, worldRotation, att.space);
Handles.color = color;
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Quaternion:
return true;
default:
return false;
}
}
}
}