1.5.0: Added IntToLayerMask, marked QuaternionToEuler as obsolete as of 2021 and fixed a couple of bugs

- Drawer: Added IntToLayerMaskAttribute, if a raw int is wanted instead of LayerMask
- Drawer: Added option to either use full or short type name, when using SerializeReferenceTo
- Extension: Fixed issue, where GetValueType and GetValue for SerializedProperty would throw exceptions, if field is private
This commit is contained in:
Anders Ejlersen 2022-06-26 15:06:52 +02:00
parent ee7326c33a
commit 7d99d62e11
14 changed files with 114 additions and 17 deletions

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@ -0,0 +1,14 @@
using System;
using UnityEngine.Scripting;
namespace Module.Inspector
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public sealed class IntToLayerMaskAttribute : DrawerPropertyAttribute
{
[Preserve]
public IntToLayerMaskAttribute()
{
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 02a846340b4b4fc584555df887f68f9a
timeCreated: 1656194556

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@ -3,6 +3,9 @@ using UnityEngine.Scripting;
namespace Module.Inspector
{
#if UNITY_2021_1_OR_NEWER
[Obsolete]
#endif
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public sealed class QuaternionToEulerAttribute : DrawerPropertyAttribute
{

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@ -4,18 +4,21 @@ using System;
namespace Module.Inspector
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public sealed class SerializableReferenceToAttribute : DrawerPropertyAttribute
public sealed class SerializeReferenceToAttribute : DrawerPropertyAttribute
{
public readonly bool useType;
public readonly Type type;
public readonly bool useFullname;
public SerializableReferenceToAttribute()
public SerializeReferenceToAttribute(bool useFullname = true)
{
useType = false;
this.useFullname = useFullname;
}
public SerializableReferenceToAttribute(Type type)
public SerializeReferenceToAttribute(Type type, bool useFullname = true)
{
this.useFullname = useFullname;
this.type = type;
useType = true;
}