1.11.1: EditorTypeUtility now uses TypeCache, instead of looking through all assemblies
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@ -163,9 +163,21 @@ namespace Module.Inspector.Editor
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private static void InternalFetch(Type assignableFrom)
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{
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Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
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var listTypes = new List<Type>(32);
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#if UNITY_2021_3 || UNITY_2022_2 || UNITY_6000_0_OR_NEWER
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var types = TypeCache.GetTypesDerivedFrom(assignableFrom);
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for (var i = 0; i < types.Count; i++)
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{
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Type type = types[i];
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if (!type.IsAbstract)
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listTypes.Add(type);
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}
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#else
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Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
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for (var i = 0; i < assemblies.Length; i++)
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{
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Assembly assembly = assemblies[i];
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@ -179,6 +191,7 @@ namespace Module.Inspector.Editor
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listTypes.Add(type);
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}
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}
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#endif
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listTypes.Sort((t0, t1) => string.Compare(t0.Name, t1.Name, StringComparison.Ordinal));
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var fullnames = new string[listTypes.Count];
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@ -1,6 +1,6 @@
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{
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"name": "com.module.inspector",
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"version": "1.11.0",
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"version": "1.11.1",
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"displayName": "Module.Inspector",
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"description": "Custom inspector with various useful property drawers",
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"unity": "2019.2",
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