1.6.0: Added FieldLabelFromType, StringToAnimationClipName and SingleSelectionFlag
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parent
7d99d62e11
commit
9faacb6291
28
Editor/Drawers/SingleSelectionFlagAttributeDrawer.cs
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28
Editor/Drawers/SingleSelectionFlagAttributeDrawer.cs
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using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(SingleSelectionFlagAttribute))]
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internal sealed class SingleSelectionFlagAttributeDrawer : DrawerPropertyDrawer
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{
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public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
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{
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if (property.propertyType != SerializedPropertyType.Enum)
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return false;
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EditorGUI.BeginProperty(position, label, property);
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{
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property.enumValueIndex = EditorGUI.Popup(position, label.text, property.enumValueIndex, property.enumDisplayNames);
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}
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EditorGUI.EndProperty();
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return true;
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}
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public override string GetErrorMessage(SerializedProperty property)
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{
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return "Only supports enum";
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}
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}
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}
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fileFormatVersion: 2
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guid: fac15dbf3f08429982e975e7454cbe2a
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timeCreated: 1657357189
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81
Editor/Drawers/StringToAnimationClipNameAttributeDrawer.cs
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81
Editor/Drawers/StringToAnimationClipNameAttributeDrawer.cs
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using System.Collections.Generic;
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using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(StringToAnimationClipAttribute))]
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internal sealed class StringToAnimationClipAttributeDrawer : DrawerPropertyDrawer
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{
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private readonly List<string> names = new List<string>();
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private GUIContent[] contentArr;
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public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return false;
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var att = (StringToAnimationClipAttribute)attribute;
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SerializedProperty spSibling = property.GetRelativeProperty(att.animationFieldName);
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if (spSibling == null)
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return false;
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FetchParameters(spSibling);
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginProperty(position, label, property);
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{
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int index = names.IndexOf(property.stringValue);
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if (index < 0)
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index = 0;
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int newIndex = EditorGUI.Popup(position, label, index, contentArr);
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property.stringValue = newIndex >= 1 ? names[newIndex] : string.Empty;
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}
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EditorGUI.EndProperty();
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bool changed = EditorGUI.EndChangeCheck();
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if (changed)
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property.serializedObject.ApplyModifiedProperties();
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return true;
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}
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public override string GetErrorMessage(SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return "Only supports strings";
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var att = (StringToAnimationClipAttribute)attribute;
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return $"Missing field: {att.animationFieldName}";
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}
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private void FetchParameters(SerializedProperty property)
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{
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var animation = property.objectReferenceValue as Animation;
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names.Clear();
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names.Add("----");
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if (animation != null)
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{
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AnimationClip[] clips = AnimationUtility.GetAnimationClips(animation.gameObject);
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for (var i = 0; i < clips.Length; i++)
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{
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if (clips[i] != null)
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names.Add(clips[i].name);
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}
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}
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contentArr = new GUIContent[names.Count];
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for (var i = 0; i < contentArr.Length; i++)
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{
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contentArr[i] = new GUIContent(names[i]);
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d2dd22fb0c4748e58b2c282194bd88e8
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timeCreated: 1656856923
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@ -428,6 +428,25 @@ namespace Module.Inspector.Editor
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foreach (string path in property.propertyPath.Split('.'))
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foreach (string path in property.propertyPath.Split('.'))
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{
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{
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Type objType = obj.GetType();
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Type objType = obj.GetType();
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if (objType.IsArray)
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{
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if (path.Equals("Array"))
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continue;
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objType = objType.GetElementType();
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if (path.StartsWith("data["))
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{
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int index = int.Parse(path.Substring(5, path.Length - 6));
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var arr = (object[])obj;
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obj = arr[index];
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}
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}
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if (objType == null)
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continue;
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FieldInfo field = objType.GetField(path, FLAGS);
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FieldInfo field = objType.GetField(path, FLAGS);
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if (field == null)
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if (field == null)
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18
Editor/Predrawers/FieldLabelFromTypeAttributeDrawer.cs
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18
Editor/Predrawers/FieldLabelFromTypeAttributeDrawer.cs
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using System;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(FieldLabelFromTypeAttribute))]
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internal sealed class FieldLabelFromTypeAttributeDrawer : PredrawerModifierPropertyDrawer
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{
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public override void Modify(PredrawerModifierPropertyAttribute attribute, SerializedProperty property, GUIContent label)
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{
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Type type = property.GetValueType();
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if (type != null)
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label.text = type.Name;
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}
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}
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}
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fileFormatVersion: 2
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guid: 3bdd32bf85da4f66b8096b490ff8b163
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timeCreated: 1656871465
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15
README.md
15
README.md
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@ -22,6 +22,7 @@ There are six different kinds of attributes:
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* Adds additional information or styling to a field/method (E.g. Header displays a title/category to fields after attribute)
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* Adds additional information or styling to a field/method (E.g. Header displays a title/category to fields after attribute)
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## Access
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## Access
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List of all available access attributes:
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List of all available access attributes:
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@ -56,12 +57,16 @@ List of all available access attributes:
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* Show method (button) given value of another field
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* Show method (button) given value of another field
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## Pre-drawer
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## Pre-drawer
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List of all available pre-drawer attributes:
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List of all available pre-drawer attributes:
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* `FieldLabelFrom`
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* `FieldLabelFrom`
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* Sets GUIContent label for SerializedProperty to value from another field
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* Sets GUIContent label for `SerializedProperty` to value from another field
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* `FieldLabelFromType`
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* Sets GUIContent label for `SerializedProperty` to value type from another field
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## Drawer
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## Drawer
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@ -99,8 +104,10 @@ List of all available drawer attributes:
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* Adds a popup with all scenes in EditorBuildSettings scenes
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* Adds a popup with all scenes in EditorBuildSettings scenes
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* `SerializeReferenceTo`
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* `SerializeReferenceTo`
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* Adds a popup for `SerializeReference` fields with types inheriting from assigned type or field type
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* Adds a popup for `SerializeReference` fields with types inheriting from assigned type or field type
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* `SingleSelectionFlag`
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* Adds popup, where only a single value from the flag can be selected
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* `Slider`
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* `Slider`
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* Adds a min & max slider and clamps value (Requirement: MinValue and MaxValue)
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* Adds a min & max slider and clamps value (Requirement: `MinValue` and `MaxValue`)
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* `StringToAnimatorParameter`
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* `StringToAnimatorParameter`
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* Adds popup with all animator parameter names provided by animator field specified
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* Adds popup with all animator parameter names provided by animator field specified
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* `StringToField`
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* `StringToField`
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* `Tag`
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* `Tag`
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* Adds popup with all tag values for field of type string
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* Adds popup with all tag values for field of type string
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* `UrlGoTo`
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* `UrlGoTo`
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* Adds a button to the field that calls Application.OpenUrl with string value
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* Adds a button to the field that calls `Application.OpenUrl` with string value
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@ -135,7 +142,7 @@ List of all value attributes:
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## Validate
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## Validate
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list of all validate attributes
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List of all validate attributes:
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* `NotNullField`
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* `NotNullField`
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* Checks if field is null
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* Checks if field is null
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14
Runtime/Drawers/SingleSelectionFlagAttribute.cs
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14
Runtime/Drawers/SingleSelectionFlagAttribute.cs
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using System;
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using UnityEngine.Scripting;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class SingleSelectionFlagAttribute : DrawerPropertyAttribute
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{
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[Preserve]
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public SingleSelectionFlagAttribute()
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{
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}
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}
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}
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3
Runtime/Drawers/SingleSelectionFlagAttribute.cs.meta
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3
Runtime/Drawers/SingleSelectionFlagAttribute.cs.meta
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fileFormatVersion: 2
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guid: 668934e9c678422a9c99bbf73530b9da
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timeCreated: 1657357154
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15
Runtime/Drawers/StringToAnimationClipNameAttribute.cs
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15
Runtime/Drawers/StringToAnimationClipNameAttribute.cs
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using System;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class StringToAnimationClipAttribute : DrawerPropertyAttribute
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{
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public readonly string animationFieldName;
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public StringToAnimationClipAttribute(string animationFieldName)
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{
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this.animationFieldName = animationFieldName;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: db8c0a1e63b14b4fb0ed092b97e03f45
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timeCreated: 1656855775
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9
Runtime/Predrawers/FieldLabelFromTypeAttribute.cs
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9
Runtime/Predrawers/FieldLabelFromTypeAttribute.cs
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using System;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class FieldLabelFromTypeAttribute : PredrawerModifierPropertyAttribute
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{
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}
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}
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3
Runtime/Predrawers/FieldLabelFromTypeAttribute.cs.meta
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3
Runtime/Predrawers/FieldLabelFromTypeAttribute.cs.meta
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fileFormatVersion: 2
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guid: 12906b50075143b5b9a0a92923ae0d83
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timeCreated: 1656871443
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{
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{
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"name": "com.module.inspector",
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"name": "com.module.inspector",
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"version": "1.5.0",
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"version": "1.6.0",
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"displayName": "Module.Inspector",
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"displayName": "Module.Inspector",
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"description": "Custom inspector with various useful property drawers",
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"description": "Custom inspector with various useful property drawers",
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"unity": "2019.2",
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"unity": "2019.2",
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