Renamed all attributes and drawers to have postfix of either Attribute or AttributeDrawer
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81bac32538
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161 changed files with 265 additions and 265 deletions
78
Editor/Drawers/StringToAnimatorParameterAttributeDrawer.cs
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78
Editor/Drawers/StringToAnimatorParameterAttributeDrawer.cs
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using System.Collections.Generic;
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using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(StringToAnimatorParameterAttribute))]
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internal sealed class StringToAnimatorParameterAttributeDrawer : DrawerPropertyDrawer
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{
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private readonly List<string> names = new List<string>();
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private GUIContent[] contentArr;
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public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return false;
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var att = (StringToAnimatorParameterAttribute)attribute;
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SerializedProperty spSibling = property.GetSibling(att.animatorFieldName);
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if (spSibling == null)
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return false;
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FetchParameters(spSibling);
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginProperty(position, label, property);
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{
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int index = names.IndexOf(property.stringValue);
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if (index < 0)
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index = 0;
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int newIndex = EditorGUI.Popup(position, label, index, contentArr);
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property.stringValue = newIndex >= 1 ? names[newIndex] : string.Empty;
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}
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EditorGUI.EndProperty();
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bool changed = EditorGUI.EndChangeCheck();
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if (changed)
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property.serializedObject.ApplyModifiedProperties();
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return true;
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}
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public override string GetErrorMessage(SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return "Only supports strings";
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var att = (StringToAnimatorParameterAttribute)attribute;
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return $"Missing field: {att.animatorFieldName}";
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}
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private void FetchParameters(SerializedProperty property)
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{
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var animator = property.objectReferenceValue as Animator;
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names.Clear();
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names.Add("----");
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if (animator != null)
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{
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for (var i = 0; i < animator.parameterCount; i++)
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{
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names.Add(animator.parameters[i].name);
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}
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}
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contentArr = new GUIContent[names.Count];
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for (var i = 0; i < contentArr.Length; i++)
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{
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contentArr[i] = new GUIContent(names[i]);
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}
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}
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}
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}
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