1.2.0: Added AssignIfNull which allows for fields to get components from self or children

This commit is contained in:
Anders Ejlersen 2021-12-05 10:31:29 +01:00
parent 45411c018a
commit ea849a715d
6 changed files with 93 additions and 2 deletions

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using System;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(AssignIfNullAttribute))]
internal sealed class AssignIfNullAttributeDrawer : ValueModifierPropertyDrawer
{
public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
{
if (property.propertyType != SerializedPropertyType.ObjectReference)
return;
if (property.objectReferenceValue != null)
return;
var att = (AssignIfNullAttribute)attribute;
Type type = att.useType ? att.type : property.GetValueType();
if (!typeof(Component).IsAssignableFrom(type))
return;
for (var i = 0; i < property.serializedObject.targetObjects.Length; i++)
{
Object obj = property.serializedObject.targetObjects[i];
if (!(obj is Component component))
continue;
Component c = att.includeChildren
? component.gameObject.GetComponentInChildren(type)
: component.gameObject.GetComponent(type);
property.objectReferenceValue = c;
}
}
}
}

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