1.2.0: Added AssignIfNull which allows for fields to get components from self or children
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45411c018a
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39
Editor/ValueModifiers/AssignIfNullAttributeDrawer.cs
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39
Editor/ValueModifiers/AssignIfNullAttributeDrawer.cs
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@ -0,0 +1,39 @@
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using System;
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using UnityEditor;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssignIfNullAttribute))]
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internal sealed class AssignIfNullAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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if (property.objectReferenceValue != null)
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return;
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var att = (AssignIfNullAttribute)attribute;
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Type type = att.useType ? att.type : property.GetValueType();
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if (!typeof(Component).IsAssignableFrom(type))
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return;
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for (var i = 0; i < property.serializedObject.targetObjects.Length; i++)
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{
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Object obj = property.serializedObject.targetObjects[i];
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if (!(obj is Component component))
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continue;
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Component c = att.includeChildren
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? component.gameObject.GetComponentInChildren(type)
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: component.gameObject.GetComponent(type);
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property.objectReferenceValue = c;
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}
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e029b0d7c1384ab2b961e74a2bf23fe0
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timeCreated: 1638695373
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@ -20,7 +20,7 @@ There are six different kinds of attributes:
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* Validate field (if invalid, draws as red)
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* Decorator
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* Adds additional information or styling to a field/method (E.g. Header displays a title/category to fields after attribute)
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## Access
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@ -121,6 +121,8 @@ List of all value attributes:
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* If value is less than min value, then set value to min value
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* `SmallerThanField`
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* If value is less than other fields value, then set value to other fields value
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* `AssignIfNull`
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* If value is null will either use field or custom type to get from self or children
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## Validate
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36
Runtime/ValueModifiers/AssignIfNullAttribute.cs
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36
Runtime/ValueModifiers/AssignIfNullAttribute.cs
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@ -0,0 +1,36 @@
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using System;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class AssignIfNullAttribute : ValueModifierPropertyAttribute
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{
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public readonly bool useType;
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public readonly Type type;
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public readonly bool includeChildren;
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public AssignIfNullAttribute()
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{
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useType = false;
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}
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public AssignIfNullAttribute(bool includeChildren)
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{
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useType = false;
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this.includeChildren = includeChildren;
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}
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public AssignIfNullAttribute(Type type)
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{
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this.type = type;
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useType = true;
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}
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public AssignIfNullAttribute(Type type, bool includeChildren)
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{
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this.type = type;
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this.includeChildren = includeChildren;
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useType = true;
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}
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}
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}
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11
Runtime/ValueModifiers/AssignIfNullAttribute.cs.meta
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11
Runtime/ValueModifiers/AssignIfNullAttribute.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: dfd8ecaea012b084f994832dd519d850
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,6 @@
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{
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"name": "com.module.inspector",
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"version": "1.1.1",
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"version": "1.2.0",
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"displayName": "Module.Inspector",
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"description": "Custom inspector with various useful property drawers",
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"unity": "2019.2",
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