1.8.0: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull
- Attributes: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull - Attributes: Replaced AssignIfNull with AssignComponentIfNull
This commit is contained in:
parent
070b82767f
commit
eb19150d98
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@ -1,5 +1,4 @@
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using System.Reflection;
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using Module.Inspector.Editor.Utilities;
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using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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@ -21,25 +20,20 @@ namespace Module.Inspector.Editor
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if (!IsValidTarget())
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return;
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FieldInfo[] fields = EditorHiddenFieldUtility.Query(target);
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EditorHiddenFieldUtility.EditableFieldInfo[] fields = EditorHiddenFieldUtility.Query(target);
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if (fields.Length == 0)
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return;
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float totalHeight = EditorHiddenFieldUtility.CalculateHeight(fields) + EditorGUIUtility.singleLineHeight * 2;
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GUILayout.Space(totalHeight);
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var position = new Rect(0, 0, 1, 1);
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if (Event.current.type == EventType.Repaint)
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{
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position = GUILayoutUtility.GetLastRect();
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position.y -= totalHeight;
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#if UNITY_2020_1_OR_NEWER
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position.width = EditorGUIUtility.currentViewWidth - 22.0f;
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#endif
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}
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Rect position = GUILayoutUtility.GetLastRect();
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position.y -= totalHeight;
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#if UNITY_2020_1_OR_NEWER
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position.width = EditorGUIUtility.currentViewWidth - 22.0f;
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#endif
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position.y = position.yMax + EditorGUIUtility.singleLineHeight;
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position.height = EditorGUIUtility.singleLineHeight;
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@ -9,20 +9,20 @@ namespace Module.Inspector.Editor.Utilities
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{
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internal static class EditorHiddenFieldUtility
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{
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private static Dictionary<Type, FieldInfo[]> CACHED_TYPE_TO_PRIMARIES;
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private static Dictionary<Type, EditableFieldInfo[]> CACHED_TYPE_TO_PRIMARIES;
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public static FieldInfo[] Query(Object target)
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public static EditableFieldInfo[] Query(Object target)
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{
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Type type = target.GetType();
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var att = type.GetCustomAttribute<EnableShowHiddenFieldsAttribute>();
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if (att == null)
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return new FieldInfo[0];
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return new EditableFieldInfo[0];
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if (CACHED_TYPE_TO_PRIMARIES == null)
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CACHED_TYPE_TO_PRIMARIES = new Dictionary<Type, FieldInfo[]>();
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CACHED_TYPE_TO_PRIMARIES = new Dictionary<Type, EditableFieldInfo[]>();
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if (CACHED_TYPE_TO_PRIMARIES.TryGetValue(type, out FieldInfo[] fields))
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if (CACHED_TYPE_TO_PRIMARIES.TryGetValue(type, out EditableFieldInfo[] fields))
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return fields;
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fields = InternalFetch(type, att.UseFieldProperty);
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@ -30,39 +30,66 @@ namespace Module.Inspector.Editor.Utilities
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return fields;
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}
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public static float CalculateHeight(FieldInfo[] fields)
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public static float CalculateHeight(EditableFieldInfo[] fields)
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{
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return EditorGUIUtility.singleLineHeight * fields.Length;
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}
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public static void Draw(Rect rect, FieldInfo field, Object target)
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public static void Draw(Rect rect, EditableFieldInfo field, Object target)
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{
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bool prevEnabled = GUI.enabled;
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GUI.enabled = false;
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GUI.enabled = field.editable;
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string nicifiedName = ObjectNames.NicifyVariableName(field.Name);
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if (field.FieldType == typeof(float))
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EditorGUI.FloatField(rect, nicifiedName, (float)field.GetValue(target));
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else if (field.FieldType == typeof(int))
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EditorGUI.IntField(rect, nicifiedName, (int)field.GetValue(target));
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else if (field.FieldType == typeof(double))
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EditorGUI.DoubleField(rect, nicifiedName, (double)field.GetValue(target));
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else if (field.FieldType == typeof(string))
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EditorGUI.TextField(rect, nicifiedName, (string)field.GetValue(target));
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else if (typeof(Object).IsAssignableFrom(field.FieldType))
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EditorGUI.ObjectField(rect, nicifiedName, (Object)field.GetValue(target), typeof(Object), true);
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if (field.IsType<float>())
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{
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float temp = EditorGUI.FloatField(rect, nicifiedName, field.GetValue<float>(target));
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if (field.editable)
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field.SetValue(target, temp);
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}
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else if (field.IsType<int>())
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{
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int temp = EditorGUI.IntField(rect, nicifiedName, field.GetValue<int>(target));
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if (field.editable)
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field.SetValue(target, temp);
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}
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else if (field.IsType<double>())
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{
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double temp = EditorGUI.DoubleField(rect, nicifiedName, field.GetValue<double>(target));
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if (field.editable)
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field.SetValue(target, temp);
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}
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else if (field.IsType<string>())
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{
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string temp = EditorGUI.TextField(rect, nicifiedName, field.GetValue<string>(target));
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if (field.editable)
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field.SetValue(target, temp);
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}
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else if (field.IsAssignableFrom<Object>())
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{
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Object temp = EditorGUI.ObjectField(rect, nicifiedName, field.GetValue<Object>(target), typeof(Object), true);
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if (field.editable)
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field.SetValue(target, temp);
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}
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else
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{
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EditorGUI.LabelField(rect, ObjectNames.NicifyVariableName(field.Name), "Unsupported type");
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}
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GUI.enabled = prevEnabled;
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}
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private static FieldInfo[] InternalFetch(Type type, bool useFieldProperty)
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private static EditableFieldInfo[] InternalFetch(Type type, bool useFieldProperty)
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{
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const BindingFlags FLAGS = BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic;
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FieldInfo[] fields = type.GetFields(FLAGS);
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var list = new List<FieldInfo>(fields.Length);
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var list = new List<EditableFieldInfo>(fields.Length);
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for (var i = 0; i < fields.Length; i++)
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{
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@ -70,11 +97,48 @@ namespace Module.Inspector.Editor.Utilities
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if (fi.GetCustomAttribute<NonSerializedAttribute>() == null && fi.GetCustomAttribute<HideInInspector>() == null)
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continue;
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if (!useFieldProperty || fi.GetCustomAttribute<ShowHiddenFieldAttribute>() != null)
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list.Add(fi);
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var att = fi.GetCustomAttribute<ShowHiddenFieldAttribute>();
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if (!useFieldProperty || att != null)
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list.Add(new EditableFieldInfo(fi, att != null && att.editable));
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}
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return list.ToArray();
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}
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public sealed class EditableFieldInfo
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{
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public readonly FieldInfo fieldInfo;
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public readonly bool editable;
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public string Name => fieldInfo.Name;
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public EditableFieldInfo(FieldInfo fieldInfo, bool editable)
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{
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this.fieldInfo = fieldInfo;
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this.editable = editable;
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}
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public T GetValue<T>(object target)
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{
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return (T)fieldInfo.GetValue(target);
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}
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public void SetValue<T>(object target, T value)
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{
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fieldInfo.SetValue(target, value);
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}
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public bool IsType<T>()
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{
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return fieldInfo.FieldType == typeof(T);
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}
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public bool IsAssignableFrom<T>()
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{
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return typeof(T).IsAssignableFrom(fieldInfo.FieldType);
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}
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}
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}
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}
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25
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs
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25
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs
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@ -0,0 +1,25 @@
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssetsOnlyAttribute))]
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internal sealed class AssetsOnlyAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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Object obj = property.objectReferenceValue;
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if (obj != null && !IsValid(obj))
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property.objectReferenceValue = null;
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}
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private static bool IsValid(Object obj)
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{
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return AssetDatabase.Contains(obj);
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}
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}
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}
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3
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs.meta
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3
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 84b797e92aa740e4866d71c9afaa6ff2
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timeCreated: 1660250173
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43
Editor/ValueModifiers/AssignAssetIfNullAttributeDrawer.cs
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43
Editor/ValueModifiers/AssignAssetIfNullAttributeDrawer.cs
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@ -0,0 +1,43 @@
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using System;
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using UnityEditor;
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using Object = UnityEngine.Object;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssignAssetIfNullAttribute))]
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internal sealed class AssignAssetIfNullAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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if (property.objectReferenceValue != null)
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return;
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var att = (AssignAssetIfNullAttribute)attribute;
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Type type = att.useType ? att.type : property.GetValueType();
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property.objectReferenceValue = AssignAsset(type, att.filter, att.searchFolders);
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}
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private static Object AssignAsset(Type type, string filter, string[] folders)
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{
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string[] guids;
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if (folders != null && folders.Length != 0)
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guids = AssetDatabase.FindAssets($"{type.Name} {filter}", folders);
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else
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guids = AssetDatabase.FindAssets($"{type.Name} {filter}");
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for (var i = 0; i < guids.Length; i++)
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{
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string path = AssetDatabase.GUIDToAssetPath(guids[i]);
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Object obj = AssetDatabase.LoadAssetAtPath(path, type);
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if (obj != null)
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return obj;
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}
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return null;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 68325a7d22ed40e2aae8e00fad5f05dc
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timeCreated: 1661599398
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@ -5,8 +5,8 @@ using Object = UnityEngine.Object;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssignIfNullAttribute))]
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internal sealed class AssignIfNullAttributeDrawer : ValueModifierPropertyDrawer
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[CustomPropertyDrawer(typeof(AssignComponentIfNullAttribute))]
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internal sealed class AssignComponentIfNullAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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@ -15,7 +15,7 @@ namespace Module.Inspector.Editor
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if (property.objectReferenceValue != null)
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return;
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var att = (AssignIfNullAttribute)attribute;
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var att = (AssignComponentIfNullAttribute)attribute;
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Type type = att.useType ? att.type : property.GetValueType();
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if (!typeof(Component).IsAssignableFrom(type))
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 38c05c2014ac40c0915f6e36df16c7e4
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timeCreated: 1661600081
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: e029b0d7c1384ab2b961e74a2bf23fe0
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timeCreated: 1638695373
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25
Editor/ValueModifiers/SceneObjectsOnlyAttributeDrawer.cs
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25
Editor/ValueModifiers/SceneObjectsOnlyAttributeDrawer.cs
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(SceneObjectsOnlyAttribute))]
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internal sealed class SceneObjectsOnlyAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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Object obj = property.objectReferenceValue;
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if (obj != null && !IsValid(obj))
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property.objectReferenceValue = null;
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}
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private static bool IsValid(Object obj)
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{
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return !AssetDatabase.Contains(obj);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 48dbd634fecb45699637d9dfff17f8e9
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timeCreated: 1660250619
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10
README.md
10
README.md
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@ -127,14 +127,20 @@ List of all value attributes:
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* `ArrayIndex`
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* Clamps value between other fields array size `[0;size[`
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* `AssignIfNull`
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* `AssetsOnly`
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* If value is not an asset it will be set to null
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* `AssignAssetIfNull`
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* If value is null will assign first asset found using AssetDatabase.FindAssets
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* `AssignComponentIfNull`
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* If value is null will either use field or custom type to get from self or children
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* `LargerThanField`
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* If value is greater than other fields value, then set value to other fields value
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* `MaxValue`
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* If value is greater than max value, then set value to max value
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* `MinValue`
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* If value is less than min value, then set value to min value
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* If value is less than min value, then set value to min value
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* `SceneObjectsOnly`
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* If value is an asset it will be set to null
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* `SmallerThanField`
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* If value is less than other fields value, then set value to other fields value
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@ -6,5 +6,11 @@ namespace Module.Inspector
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class ShowHiddenFieldAttribute : PropertyAttribute
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{
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public readonly bool editable;
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public ShowHiddenFieldAttribute(bool editable = false)
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{
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this.editable = editable;
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}
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}
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}
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14
Runtime/ValueModifiers/AssetsOnlyAttribute.cs
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14
Runtime/ValueModifiers/AssetsOnlyAttribute.cs
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using System;
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using UnityEngine.Scripting;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class AssetsOnlyAttribute : ValueModifierPropertyAttribute
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{
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[Preserve]
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public AssetsOnlyAttribute()
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{
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}
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}
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}
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3
Runtime/ValueModifiers/AssetsOnlyAttribute.cs.meta
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3
Runtime/ValueModifiers/AssetsOnlyAttribute.cs.meta
Normal file
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: dd2c5463415149c39cafdfb013ffd252
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timeCreated: 1660247975
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39
Runtime/ValueModifiers/AssignAssetIfNullAttribute.cs
Normal file
39
Runtime/ValueModifiers/AssignAssetIfNullAttribute.cs
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@ -0,0 +1,39 @@
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using System;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class AssignAssetIfNullAttribute : ValueModifierPropertyAttribute
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{
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public readonly bool useType;
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public readonly Type type;
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public readonly string filter;
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public readonly string[] searchFolders;
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public AssignAssetIfNullAttribute(string[] searchFolders = null)
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{
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this.searchFolders = searchFolders;
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}
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public AssignAssetIfNullAttribute(string filter, string[] searchFolders = null)
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{
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this.filter = filter;
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this.searchFolders = searchFolders;
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}
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public AssignAssetIfNullAttribute(Type type, string[] searchFolders = null)
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{
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this.type = type;
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this.searchFolders = searchFolders;
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useType = true;
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}
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public AssignAssetIfNullAttribute(Type type, string filter, string[] searchFolders = null)
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{
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this.type = type;
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this.filter = filter;
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this.searchFolders = searchFolders;
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useType = true;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 82c31267a89846069809fd3085f7026e
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timeCreated: 1661366494
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@ -3,30 +3,19 @@ using System;
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namespace Module.Inspector
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{
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[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
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public sealed class AssignIfNullAttribute : ValueModifierPropertyAttribute
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public sealed class AssignComponentIfNullAttribute : ValueModifierPropertyAttribute
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{
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public readonly bool includeChildren;
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public readonly bool useType;
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public readonly Type type;
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public readonly bool includeChildren;
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public AssignIfNullAttribute()
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public AssignComponentIfNullAttribute(bool includeChildren = false)
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{
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useType = false;
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}
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public AssignIfNullAttribute(bool includeChildren)
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{
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useType = false;
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this.includeChildren = includeChildren;
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useType = false;
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}
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public AssignIfNullAttribute(Type type)
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{
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this.type = type;
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useType = true;
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}
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|
||||
public AssignIfNullAttribute(Type type, bool includeChildren)
|
||||
|
||||
public AssignComponentIfNullAttribute(Type type, bool includeChildren = false)
|
||||
{
|
||||
this.type = type;
|
||||
this.includeChildren = includeChildren;
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 50df169977e042c4bfb5dcf29b06c86c
|
||||
timeCreated: 1661598908
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: dfd8ecaea012b084f994832dd519d850
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
14
Runtime/ValueModifiers/SceneObjectsOnlyAttribute.cs
Normal file
14
Runtime/ValueModifiers/SceneObjectsOnlyAttribute.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
using UnityEngine.Scripting;
|
||||
|
||||
namespace Module.Inspector
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
|
||||
public sealed class SceneObjectsOnlyAttribute : ValueModifierPropertyAttribute
|
||||
{
|
||||
[Preserve]
|
||||
public SceneObjectsOnlyAttribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
3
Runtime/ValueModifiers/SceneObjectsOnlyAttribute.cs.meta
Normal file
3
Runtime/ValueModifiers/SceneObjectsOnlyAttribute.cs.meta
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a5113fd42950401b823cee1be6f3450b
|
||||
timeCreated: 1660250588
|
||||
|
|
@ -1,6 +1,6 @@
|
|||
{
|
||||
"name": "com.module.inspector",
|
||||
"version": "1.7.0",
|
||||
"version": "1.8.0",
|
||||
"displayName": "Module.Inspector",
|
||||
"description": "Custom inspector with various useful property drawers",
|
||||
"unity": "2019.2",
|
||||
|
|
|
|||
Loading…
Reference in a new issue