1.8.0: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull
- Attributes: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull - Attributes: Replaced AssignIfNull with AssignComponentIfNull
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23 changed files with 302 additions and 73 deletions
25
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs
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25
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs
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@ -0,0 +1,25 @@
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssetsOnlyAttribute))]
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internal sealed class AssetsOnlyAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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Object obj = property.objectReferenceValue;
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if (obj != null && !IsValid(obj))
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property.objectReferenceValue = null;
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}
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private static bool IsValid(Object obj)
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{
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return AssetDatabase.Contains(obj);
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}
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}
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}
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3
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs.meta
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3
Editor/ValueModifiers/AssetsOnlyAttributeDrawer.cs.meta
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 84b797e92aa740e4866d71c9afaa6ff2
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timeCreated: 1660250173
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43
Editor/ValueModifiers/AssignAssetIfNullAttributeDrawer.cs
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43
Editor/ValueModifiers/AssignAssetIfNullAttributeDrawer.cs
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@ -0,0 +1,43 @@
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using System;
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using UnityEditor;
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using Object = UnityEngine.Object;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssignAssetIfNullAttribute))]
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internal sealed class AssignAssetIfNullAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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if (property.objectReferenceValue != null)
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return;
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var att = (AssignAssetIfNullAttribute)attribute;
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Type type = att.useType ? att.type : property.GetValueType();
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property.objectReferenceValue = AssignAsset(type, att.filter, att.searchFolders);
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}
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private static Object AssignAsset(Type type, string filter, string[] folders)
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{
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string[] guids;
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if (folders != null && folders.Length != 0)
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guids = AssetDatabase.FindAssets($"{type.Name} {filter}", folders);
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else
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guids = AssetDatabase.FindAssets($"{type.Name} {filter}");
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for (var i = 0; i < guids.Length; i++)
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{
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string path = AssetDatabase.GUIDToAssetPath(guids[i]);
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Object obj = AssetDatabase.LoadAssetAtPath(path, type);
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if (obj != null)
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return obj;
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}
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return null;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 68325a7d22ed40e2aae8e00fad5f05dc
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timeCreated: 1661599398
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@ -5,8 +5,8 @@ using Object = UnityEngine.Object;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AssignIfNullAttribute))]
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internal sealed class AssignIfNullAttributeDrawer : ValueModifierPropertyDrawer
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[CustomPropertyDrawer(typeof(AssignComponentIfNullAttribute))]
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internal sealed class AssignComponentIfNullAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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@ -15,7 +15,7 @@ namespace Module.Inspector.Editor
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if (property.objectReferenceValue != null)
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return;
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var att = (AssignIfNullAttribute)attribute;
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var att = (AssignComponentIfNullAttribute)attribute;
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Type type = att.useType ? att.type : property.GetValueType();
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if (!typeof(Component).IsAssignableFrom(type))
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 38c05c2014ac40c0915f6e36df16c7e4
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timeCreated: 1661600081
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@ -1,3 +0,0 @@
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fileFormatVersion: 2
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guid: e029b0d7c1384ab2b961e74a2bf23fe0
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timeCreated: 1638695373
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25
Editor/ValueModifiers/SceneObjectsOnlyAttributeDrawer.cs
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25
Editor/ValueModifiers/SceneObjectsOnlyAttributeDrawer.cs
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@ -0,0 +1,25 @@
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(SceneObjectsOnlyAttribute))]
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internal sealed class SceneObjectsOnlyAttributeDrawer : ValueModifierPropertyDrawer
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{
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public override void Modify(ValueModifierPropertyAttribute attribute, SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.ObjectReference)
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return;
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Object obj = property.objectReferenceValue;
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if (obj != null && !IsValid(obj))
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property.objectReferenceValue = null;
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}
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private static bool IsValid(Object obj)
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{
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return !AssetDatabase.Contains(obj);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 48dbd634fecb45699637d9dfff17f8e9
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timeCreated: 1660250619
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