1.8.0: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull
- Attributes: Added AssetsOnly, SceneObjectsOnly, AssignAssetIfNull, AssignComponentIfNull - Attributes: Replaced AssignIfNull with AssignComponentIfNull
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23 changed files with 302 additions and 73 deletions
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README.md
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README.md
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@ -127,14 +127,20 @@ List of all value attributes:
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* `ArrayIndex`
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* Clamps value between other fields array size `[0;size[`
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* `AssignIfNull`
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* `AssetsOnly`
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* If value is not an asset it will be set to null
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* `AssignAssetIfNull`
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* If value is null will assign first asset found using AssetDatabase.FindAssets
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* `AssignComponentIfNull`
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* If value is null will either use field or custom type to get from self or children
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* `LargerThanField`
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* If value is greater than other fields value, then set value to other fields value
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* `MaxValue`
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* If value is greater than max value, then set value to max value
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* `MinValue`
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* If value is less than min value, then set value to min value
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* If value is less than min value, then set value to min value
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* `SceneObjectsOnly`
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* If value is an asset it will be set to null
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* `SmallerThanField`
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* If value is less than other fields value, then set value to other fields value
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