using System; using UnityEngine; namespace Module.Inspector { [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class CircleHandleAttribute : HandleDrawerPropertyAttribute { public readonly string fieldPosition; public readonly string fieldRotation; public readonly Space space; public CircleHandleAttribute(string fieldPosition = null, string fieldRotation = null, Space space = Space.World) { this.fieldPosition = fieldPosition; this.fieldRotation = fieldRotation; this.space = space; } } }