using System; using UnityEngine; namespace Module.Inspector { [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class LabelHandleAttribute : HandleDrawerPropertyAttribute { public readonly ELabelType type; public readonly string fieldPosition; public readonly Space space; public LabelHandleAttribute(ELabelType type = ELabelType.Value, string fieldPosition = null, Space space = Space.World) { this.type = type; this.fieldPosition = fieldPosition; this.space = space; } } }