using System; using UnityEngine.Scripting; namespace Module.Inspector { [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = true)] public sealed class HideMethod : AccessModifierMethodAttribute { public readonly string fieldName; public readonly bool useFieldValue; public readonly object fieldValue; [Preserve] public HideMethod() { } public HideMethod(string fieldName) { this.fieldName = fieldName; } public HideMethod(string fieldName, object fieldValue) { this.fieldName = fieldName; this.fieldValue = fieldValue; useFieldValue = true; } } }