using UnityEditor; using UnityEngine; namespace Module.Inspector.Editor { [CustomPropertyDrawer(typeof(EnableFieldInPlayModeAttribute))] internal sealed class EnableFieldInPlayModeAttributeDrawer : AccessModifierPropertyDrawer { public override EAccessType GetAccessType(AccessModifierPropertyAttribute attribute, SerializedProperty property, EAccessType currentAccessType) { if (currentAccessType == EAccessType.Enabled && !Application.isPlaying) currentAccessType = EAccessType.ReadOnly; return currentAccessType; } } }