using UnityEditor; using UnityEngine; namespace Module.Inspector.Editor { [CustomMethodDrawer(typeof(MethodHeader))] public sealed class DrawerMethodHeader : DecoratorMethodDrawer { public override bool Draw(Rect position, DecoratorMethodAttribute attribute) { var att = (MethodHeader)attribute; if (string.IsNullOrEmpty(att.title)) return false; var style = new GUIStyle(GUI.skin.label) { fontStyle = FontStyle.Bold, alignment = TextAnchor.LowerLeft }; EditorGUI.LabelField(position, att.title, style); return true; } public override float GetHeight(DecoratorMethodAttribute attribute) { var att = (MethodHeader)attribute; return !string.IsNullOrEmpty(att.title) ? EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing : 0.0f; } } }