using System; using UnityEngine.Scripting; namespace Module.Inspector { #if UNITY_2021_1_OR_NEWER [Obsolete] #endif [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class QuaternionToEulerAttribute : DrawerPropertyAttribute { [Preserve] public QuaternionToEulerAttribute() { } } }