using System.Reflection; using UnityEngine; namespace Module.Inspector.Editor { [CustomMethodDrawer(typeof(HideInNormalInspectorAttribute))] internal sealed class HideInNormalInspectorAttributeDrawer : AccessModifierMethodDrawer { public override EAccessType GetAccessType(AccessModifierMethodAttribute attribute, Object target, MethodInfo methodInfo, EAccessType currentAccessType) { return EAccessType.Hidden; } } }