using System; using UnityEngine; namespace Module.Inspector { [AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)] public sealed class RotationHandleAttribute : HandleDrawerPropertyAttribute { public readonly string fieldPosition; public readonly Space space; public RotationHandleAttribute(string fieldPosition = null, Space space = Space.World) { this.fieldPosition = fieldPosition; this.space = space; } } }