51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(AngleDisplayAsAttribute))]
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internal sealed class AngleDisplayAsAttributeDrawer : DrawerPropertyDrawer
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{
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public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
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{
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if (property.propertyType != SerializedPropertyType.Float)
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return false;
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var att = (AngleDisplayAsAttribute)attribute;
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginProperty(position, label, property);
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{
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if (att.type == EAngle.Euler)
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{
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float toEuler = Mathf.Rad2Deg * property.floatValue;
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float temp = EditorGUI.FloatField(position, label, toEuler) * Mathf.Deg2Rad;
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if (!Mathf.Approximately(temp, property.floatValue))
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property.floatValue = temp;
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}
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else
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{
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float toRadian = Mathf.Deg2Rad * property.floatValue;
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float temp = EditorGUI.FloatField(position, label, toRadian) * Mathf.Rad2Deg;
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if (!Mathf.Approximately(temp, property.floatValue))
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property.floatValue = temp;
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}
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}
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EditorGUI.EndProperty();
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bool changed = EditorGUI.EndChangeCheck();
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if (changed)
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property.serializedObject.ApplyModifiedProperties();
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return true;
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}
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public override string GetErrorMessage(SerializedProperty property)
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{
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return "Only supports floats";
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}
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}
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} |