module-inspector/Editor/Drawers/FolderPathAttributeDrawer.cs

51 lines
1.9 KiB
C#

using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(FolderPathAttribute))]
internal sealed class FolderPathAttributeDrawer : DrawerPropertyDrawer
{
public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
{
if (property.propertyType != SerializedPropertyType.String)
return false;
var att = (FolderPathAttribute)attribute;
EditorGUI.BeginProperty(position, label, property);
{
const float WIDTH = 80;
var rect0 = new Rect(position.x, position.y, position.width - WIDTH, position.height);
var rect1 = new Rect(rect0.xMax, position.y, WIDTH, position.height);
string temp = EditorGUI.TextField(rect0, label, property.stringValue);
if (!temp.Equals(property.stringValue))
property.stringValue = temp;
if (GUI.Button(rect1, "Find"))
{
string path = EditorUtility.OpenFolderPanel("Folder", "Assets/", string.Empty);
if (!string.IsNullOrEmpty(path))
{
if (!att.useAbsolute && path.StartsWith(Application.dataPath))
path = path.Remove(0, Application.dataPath.Length - 6);
property.stringValue = path;
property.serializedObject.ApplyModifiedProperties();
}
}
}
EditorGUI.EndProperty();
return true;
}
public override string GetErrorMessage(SerializedProperty property)
{
return "Only supports strings";
}
}
}