- Drawer: Added IntToLayerMaskAttribute, if a raw int is wanted instead of LayerMask - Drawer: Added option to either use full or short type name, when using SerializeReferenceTo - Extension: Fixed issue, where GetValueType and GetValue for SerializedProperty would throw exceptions, if field is private
38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
#if !UNITY_2021_1_OR_NEWER
|
|
using Module.Inspector.Editor.Utilities;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Module.Inspector.Editor
|
|
{
|
|
[CustomPropertyDrawer(typeof(QuaternionToEulerAttribute))]
|
|
internal sealed class QuaternionToEulerAttributeDrawer : DrawerPropertyDrawer
|
|
{
|
|
public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
|
|
{
|
|
if (property.propertyType != SerializedPropertyType.Quaternion)
|
|
return false;
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
EditorGUI.BeginProperty(position, label, property);
|
|
{
|
|
Vector3 euler = property.quaternionValue.eulerAngles;
|
|
Vector3 temp = EditorGUI.Vector3Field(position, label, euler);
|
|
property.quaternionValue = Quaternion.Euler(temp);
|
|
}
|
|
EditorGUI.EndProperty();
|
|
bool changed = EditorGUI.EndChangeCheck();
|
|
|
|
if (changed)
|
|
property.serializedObject.ApplyModifiedProperties();
|
|
|
|
return true;
|
|
}
|
|
|
|
public override string GetErrorMessage(SerializedProperty property)
|
|
{
|
|
return "Only supports quaternions";
|
|
}
|
|
}
|
|
}
|
|
#endif |