module-inspector/Editor/AccessModifiers/DrawerDisableMethodInPlayMode.cs

17 lines
600 B
C#

using System.Reflection;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomMethodDrawer(typeof(DisableMethodInPlayMode))]
internal sealed class DrawerDisableMethodInPlayMode : AccessModifierMethodDrawer
{
public override EAccessType GetAccessType(AccessModifierMethodAttribute attribute, Object target, MethodInfo methodInfo, EAccessType currentAccessType)
{
if (currentAccessType == EAccessType.Enabled && Application.isPlaying)
currentAccessType = EAccessType.ReadOnly;
return currentAccessType;
}
}
}