module-inspector/Runtime/AccessModifiers/Disable.cs

14 lines
305 B
C#

using System;
using UnityEngine.Scripting;
namespace Module.Inspector
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = false, Inherited = true)]
public sealed class Disable : AccessModifierPropertyAttribute
{
[Preserve]
public Disable()
{
}
}
}