module-inspector/Editor/Drawers/DrawerStringToAnimatorParameter.cs

78 lines
2.6 KiB
C#

using System.Collections.Generic;
using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(StringToAnimatorParameter))]
internal sealed class DrawerStringToAnimatorParameter : DrawerPropertyDrawer
{
private readonly List<string> names = new List<string>();
private GUIContent[] contentArr;
public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
{
if (property.propertyType != SerializedPropertyType.String)
return false;
var att = (StringToAnimatorParameter)attribute;
SerializedProperty spSibling = property.GetSibling(att.animatorFieldName);
if (spSibling == null)
return false;
FetchParameters(spSibling);
EditorGUI.BeginChangeCheck();
EditorGUI.BeginProperty(position, label, property);
{
int index = names.IndexOf(property.stringValue);
if (index < 0)
index = 0;
int newIndex = EditorGUI.Popup(position, label, index, contentArr);
property.stringValue = newIndex >= 1 ? names[newIndex] : string.Empty;
}
EditorGUI.EndProperty();
bool changed = EditorGUI.EndChangeCheck();
if (changed)
property.serializedObject.ApplyModifiedProperties();
return true;
}
public override string GetErrorMessage(SerializedProperty property)
{
if (property.propertyType != SerializedPropertyType.String)
return "Only supports strings";
var att = (StringToAnimatorParameter)attribute;
return $"Missing field: {att.animatorFieldName}";
}
private void FetchParameters(SerializedProperty property)
{
var animator = property.objectReferenceValue as Animator;
names.Clear();
names.Add("----");
if (animator != null)
{
for (var i = 0; i < animator.parameterCount; i++)
{
names.Add(animator.parameters[i].name);
}
}
contentArr = new GUIContent[names.Count];
for (var i = 0; i < contentArr.Length; i++)
{
contentArr[i] = new GUIContent(names[i]);
}
}
}
}