13 lines
464 B
C#
13 lines
464 B
C#
using UnityEditor;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(Disable))]
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internal sealed class DrawerDisable : AccessModifierPropertyDrawer
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{
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public override EAccessType GetAccessType(AccessModifierPropertyAttribute attribute, SerializedProperty property, EAccessType currentAccessType)
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{
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return currentAccessType == EAccessType.Enabled ? EAccessType.ReadOnly : currentAccessType;
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}
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}
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} |