module-inspector/Editor/AccessModifiers/DrawerDisableFieldInPlayMode.cs

17 lines
589 B
C#

using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(DisableFieldInPlayMode))]
internal sealed class DrawerDisableFieldInPlayMode : AccessModifierPropertyDrawer
{
public override EAccessType GetAccessType(AccessModifierPropertyAttribute attribute, SerializedProperty property, EAccessType currentAccessType)
{
if (currentAccessType == EAccessType.Enabled && Application.isPlaying)
currentAccessType = EAccessType.ReadOnly;
return currentAccessType;
}
}
}