17 lines
617 B
C#
17 lines
617 B
C#
using System.Reflection;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomMethodDrawer(typeof(EnableMethodInPlayModeAttribute))]
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internal sealed class EnableMethodInPlayModeAttributeDrawer : AccessModifierMethodDrawer
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{
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public override EAccessType GetAccessType(AccessModifierMethodAttribute attribute, Object target, MethodInfo methodInfo, EAccessType currentAccessType)
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{
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if (currentAccessType == EAccessType.Enabled && !Application.isPlaying)
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currentAccessType = EAccessType.ReadOnly;
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return currentAccessType;
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}
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}
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} |