81 lines
2.8 KiB
C#
81 lines
2.8 KiB
C#
using System.Collections.Generic;
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using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(StringToAnimationClipAttribute))]
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internal sealed class StringToAnimationClipAttributeDrawer : DrawerPropertyDrawer
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{
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private readonly List<string> names = new List<string>();
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private GUIContent[] contentArr;
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public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return false;
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var att = (StringToAnimationClipAttribute)attribute;
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SerializedProperty spSibling = property.GetRelativeProperty(att.animationFieldName);
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if (spSibling == null)
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return false;
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FetchParameters(spSibling);
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EditorGUI.BeginChangeCheck();
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EditorGUI.BeginProperty(position, label, property);
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{
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int index = names.IndexOf(property.stringValue);
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if (index < 0)
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index = 0;
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int newIndex = EditorGUI.Popup(position, label, index, contentArr);
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property.stringValue = newIndex >= 1 ? names[newIndex] : string.Empty;
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}
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EditorGUI.EndProperty();
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bool changed = EditorGUI.EndChangeCheck();
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if (changed)
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property.serializedObject.ApplyModifiedProperties();
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return true;
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}
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public override string GetErrorMessage(SerializedProperty property)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return "Only supports strings";
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var att = (StringToAnimationClipAttribute)attribute;
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return $"Missing field: {att.animationFieldName}";
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}
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private void FetchParameters(SerializedProperty property)
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{
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var animation = property.objectReferenceValue as Animation;
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names.Clear();
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names.Add("----");
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if (animation != null)
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{
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AnimationClip[] clips = AnimationUtility.GetAnimationClips(animation.gameObject);
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for (var i = 0; i < clips.Length; i++)
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{
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if (clips[i] != null)
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names.Add(clips[i].name);
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}
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}
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contentArr = new GUIContent[names.Count];
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for (var i = 0; i < contentArr.Length; i++)
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{
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contentArr[i] = new GUIContent(names[i]);
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}
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}
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}
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} |