module-inspector/Runtime/AccessModifiers/HideInNormalInspector.cs

14 lines
329 B
C#

using System;
using UnityEngine.Scripting;
namespace Module.Inspector
{
[AttributeUsage(AttributeTargets.Field, AllowMultiple = true, Inherited = true)]
public sealed class HideInNormalInspector : AccessModifierPropertyAttribute
{
[Preserve]
public HideInNormalInspector()
{
}
}
}