72 lines
2.9 KiB
C#
72 lines
2.9 KiB
C#
using Module.Inspector.Editor.Utilities;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
|
|
namespace Module.Inspector.Editor
|
|
{
|
|
[CustomPropertyDrawer(typeof(CircleHandleAttribute))]
|
|
internal sealed class CircleHandleAttributeDrawer : HandlePropertyDrawer
|
|
{
|
|
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
|
|
{
|
|
var att = (CircleHandleAttribute)attribute;
|
|
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
|
|
bool hasRotationField = EditorHandleUtility.TryGetWorldRotation(serializedProperty, att.fieldRotation, att.space, out Quaternion worldRotation);
|
|
float size = GetValue(serializedProperty);
|
|
Color color = Handles.color;
|
|
|
|
if (hasPositionField)
|
|
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
|
|
if (hasRotationField)
|
|
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
|
|
|
|
size = EditorHandleUtility.CircleHandle(worldPosition, worldRotation, size);
|
|
|
|
if (hasPositionField)
|
|
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
|
|
if (hasRotationField)
|
|
EditorHandleUtility.SetWorldRotation(serializedProperty, att.fieldRotation, worldRotation, att.space);
|
|
|
|
SetValue(serializedProperty, size);
|
|
Handles.color = color;
|
|
}
|
|
|
|
private float GetValue(SerializedProperty serializedProperty)
|
|
{
|
|
switch (serializedProperty.propertyType)
|
|
{
|
|
case SerializedPropertyType.Integer:
|
|
return serializedProperty.intValue;
|
|
case SerializedPropertyType.Float:
|
|
return serializedProperty.floatValue;
|
|
default:
|
|
return 1f;
|
|
}
|
|
}
|
|
|
|
private void SetValue(SerializedProperty serializedProperty, float value)
|
|
{
|
|
switch (serializedProperty.propertyType)
|
|
{
|
|
case SerializedPropertyType.Integer:
|
|
serializedProperty.intValue = Mathf.RoundToInt(value);
|
|
break;
|
|
case SerializedPropertyType.Float:
|
|
serializedProperty.floatValue = value;
|
|
break;
|
|
}
|
|
}
|
|
|
|
public override bool IsValidFor(SerializedProperty serializedProperty)
|
|
{
|
|
switch (serializedProperty.propertyType)
|
|
{
|
|
case SerializedPropertyType.Integer:
|
|
case SerializedPropertyType.Float:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
} |