module-inspector/Editor/Handles/RectangleHandleAttributeDrawer.cs

103 lines
4.7 KiB
C#

using Module.Inspector.Editor.Utilities;
using UnityEditor;
using UnityEngine;
namespace Module.Inspector.Editor
{
[CustomPropertyDrawer(typeof(RectangleHandleAttribute))]
internal sealed class RectangleHandleAttributeDrawer : HandlePropertyDrawer
{
public override void Draw(HandleDrawerPropertyAttribute attribute, SerializedProperty serializedProperty)
{
var att = (RectangleHandleAttribute)attribute;
bool hasPositionField = EditorHandleUtility.TryGetWorldPosition(serializedProperty, att.fieldPosition, att.space, out Vector3 worldPosition);
bool hasRotationField = EditorHandleUtility.TryGetWorldRotation(serializedProperty, att.fieldRotation, att.space, out Quaternion worldRotation);
Vector2 size = GetValue(serializedProperty, out EAxis axii);
Color color = Handles.color;
if (hasPositionField)
worldPosition = EditorHandleUtility.PositionHandle(worldPosition, worldRotation);
if (hasRotationField)
worldRotation = EditorHandleUtility.RotationHandle(worldPosition, worldRotation);
size = EditorHandleUtility.RectHandle(worldPosition, worldRotation, size, axii);
if (hasPositionField)
EditorHandleUtility.SetWorldPosition(serializedProperty, att.fieldPosition, worldPosition, att.space);
if (hasRotationField)
EditorHandleUtility.SetWorldRotation(serializedProperty, att.fieldRotation, worldRotation, att.space);
SetValue(serializedProperty, size);
Handles.color = color;
}
private Vector2 GetValue(SerializedProperty serializedProperty, out EAxis axii)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
axii = EAxis.X;
return new Vector2(serializedProperty.intValue, serializedProperty.intValue);
case SerializedPropertyType.Float:
axii = EAxis.X;
return new Vector2(serializedProperty.floatValue, serializedProperty.floatValue);
case SerializedPropertyType.Vector2:
axii = EAxis.All;
return serializedProperty.vector2Value;
case SerializedPropertyType.Vector3:
axii = EAxis.All;
return serializedProperty.vector3Value;
case SerializedPropertyType.Vector2Int:
axii = EAxis.All;
return serializedProperty.vector2IntValue;
case SerializedPropertyType.Vector3Int:
axii = EAxis.All;
return new Vector2(serializedProperty.vector3IntValue.x, serializedProperty.vector3IntValue.y);
default:
axii = EAxis.None;
return Vector2.one;
}
}
private void SetValue(SerializedProperty serializedProperty, Vector2 value)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
serializedProperty.intValue = Mathf.RoundToInt(value.x);
break;
case SerializedPropertyType.Float:
serializedProperty.floatValue = value.x;
break;
case SerializedPropertyType.Vector2:
serializedProperty.vector2Value = value;
break;
case SerializedPropertyType.Vector3:
serializedProperty.vector3Value = value;
break;
case SerializedPropertyType.Vector2Int:
serializedProperty.vector2IntValue = new Vector2Int(Mathf.RoundToInt(value.x), Mathf.RoundToInt(value.y));
break;
case SerializedPropertyType.Vector3Int:
serializedProperty.vector3IntValue = new Vector3Int(Mathf.RoundToInt(value.x), Mathf.RoundToInt(value.y), 0);
break;
}
}
public override bool IsValidFor(SerializedProperty serializedProperty)
{
switch (serializedProperty.propertyType)
{
case SerializedPropertyType.Integer:
case SerializedPropertyType.Float:
case SerializedPropertyType.Vector2:
case SerializedPropertyType.Vector3:
case SerializedPropertyType.Vector2Int:
case SerializedPropertyType.Vector3Int:
return true;
default:
return false;
}
}
}
}