* Attribute: Added ReadableScriptableObjectAttribute to allow for inline editing of ScriptableObjects in the inspector * Attribute: Fixed issue, where root drawer wouldn't use existing value of GUI.enabled, when setting GUI.enabled state with new access value
101 lines
3.8 KiB
C#
101 lines
3.8 KiB
C#
using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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public abstract class AbstractPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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EditorPropertyUtility.Result result = EditorPropertyUtility.Query(fieldInfo);
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EAccessType accessType = GetAccessType(property, result);
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if (accessType == EAccessType.Hidden)
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return;
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bool prevEnabled = GUI.enabled;
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GUI.enabled = prevEnabled && accessType == EAccessType.Enabled;
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label.tooltip = result.tooltip;
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for (var i = 0; i < result.predrawerModifiers.Count; i++)
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{
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EditorPropertyUtility.ResultValue<PredrawerModifierPropertyAttribute, PredrawerModifierPropertyDrawer> value = result.predrawerModifiers[i];
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value.drawer.Modify(value.attribute, property, label);
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}
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var isValid = true;
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var validationError = string.Empty;
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for (var i = 0; i < result.validators.Count; i++)
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{
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EditorPropertyUtility.ResultValue<ValidatePropertyAttribute, ValidatePropertyDrawer> value = result.validators[i];
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if (value.drawer.Validate(value.attribute, property))
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continue;
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validationError += value.drawer.GetValidationError(property);
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isValid = false;
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}
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Color prevColor = GUI.color;
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if (!isValid)
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{
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if (string.IsNullOrEmpty(label.tooltip))
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label.tooltip = validationError;
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else
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label.tooltip += "\n" + validationError;
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GUI.color = Color.red;
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}
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if (result.draw != null)
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{
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if (!result.draw.drawer.Draw(position, result.draw.attribute, property, label, result))
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{
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GUI.color = Color.red;
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var errorContent = new GUIContent(result.draw.drawer.GetErrorMessage(property));
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EditorGUI.LabelField(position, label, errorContent);
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}
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}
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else
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{
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EditorGUI.PropertyField(position, property, label, true);
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}
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GUI.color = prevColor;
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GUI.enabled = prevEnabled;
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for (var i = 0; i < result.valueModifiers.Count; i++)
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{
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EditorPropertyUtility.ResultValue<ValueModifierPropertyAttribute, ValueModifierPropertyDrawer> value = result.valueModifiers[i];
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value.drawer.Modify(value.attribute, property);
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}
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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EditorPropertyUtility.Result result = EditorPropertyUtility.Query(fieldInfo);
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EAccessType accessType = GetAccessType(property, result);
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return accessType != EAccessType.Hidden ? EditorGUI.GetPropertyHeight(property, label) : 0.0f;
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}
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private static EAccessType GetAccessType(SerializedProperty property, EditorPropertyUtility.Result result)
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{
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if (result.accessModifiers.Count == 0)
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return EAccessType.Enabled;
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EAccessType accessType = 0;
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for (var i = 0; i < result.accessModifiers.Count; i++)
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{
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EditorPropertyUtility.ResultValue<AccessModifierPropertyAttribute, AccessModifierPropertyDrawer> value = result.accessModifiers[i];
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accessType = value.drawer.GetAccessType(value.attribute, property, accessType);
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}
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return accessType;
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}
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}
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} |