42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using Module.Inspector.Editor.Utilities;
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using UnityEditor;
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using UnityEngine;
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namespace Module.Inspector.Editor
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{
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[CustomPropertyDrawer(typeof(NamingAttribute))]
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internal sealed class NamingAttributeDrawer : DrawerPropertyDrawer
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{
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public override bool Draw(Rect position, DrawerPropertyAttribute attribute, SerializedProperty property, GUIContent label, EditorPropertyUtility.Result result)
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{
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if (property.propertyType != SerializedPropertyType.String)
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return false;
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var att = (NamingAttribute)attribute;
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EditorGUI.BeginProperty(position, label, property);
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{
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const float WIDTH = 80;
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var rect0 = new Rect(position.x, position.y, position.width - WIDTH, position.height);
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var rect1 = new Rect(rect0.xMax, position.y, WIDTH, position.height);
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EditorGUI.PropertyField(rect0, property, label);
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if (GUI.Button(rect1, "Go"))
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{
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string str = EditorNamingUtility.ConvertTo(att.type, property.stringValue);
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property.stringValue = str;
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property.serializedObject.ApplyModifiedProperties();
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}
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}
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EditorGUI.EndProperty();
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return true;
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}
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public override string GetErrorMessage(SerializedProperty property)
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{
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return "Only supports strings";
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}
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}
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} |