using System.Linq; using Game.NavigationTool.Editor.Tools; using UnityEditor; namespace Game.NavigationTool.Editor.Toolbar { internal sealed class ToolbarPostProcess : AssetPostprocessor { private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) { if (HasChange(deletedAssets) || HasChange(movedAssets) || HasChange(importedAssets)) ToolScenePicker.SetAsDirty(); } private static bool HasChange(string[] assets) { return assets.Any(s => s.EndsWith(".unity")); } } }