#if UNITY_6000_3_OR_NEWER using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine.SceneManagement; namespace Module.NavigationTool.Editor.Toolbar { [InitializeOnLoad] internal static class MainToolbarUIStateChanged { static MainToolbarUIStateChanged() { EditorSceneManager.sceneSaved += OnSceneSaved; EditorSceneManager.sceneOpened += OnSceneOpened; EditorSceneManager.sceneClosed += OnSceneClosed; PrefabStage.prefabStageOpened += OnPrefabStageOpened; PrefabStage.prefabStageClosing += OnPrefabStageClosing; } private static void OnSceneSaved(Scene scene) { MainToolbarUIElement.Refresh(); } private static void OnSceneOpened(Scene scene, OpenSceneMode mode) { MainToolbarUIElement.Refresh(); } private static void OnSceneClosed(Scene scene) { MainToolbarUIElement.Refresh(); } private static void OnPrefabStageOpened(PrefabStage stage) { MainToolbarUIElement.Refresh(); } private static void OnPrefabStageClosing(PrefabStage stage) { MainToolbarUIElement.Refresh(); } } } #endif