#if UNITY_6000_3_OR_NEWER using UnityEditor; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.Scripting; namespace Module.NavigationTool.Editor.Toolbar { internal static class MainToolbarProjectSaveElement { [Preserve] [MainToolbarElement("Toolbar/Project/Save", ussName = "", defaultDockIndex = 100, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 1500)] public static MainToolbarElement Draw() { var icon = EditorGUIUtility.IconContent("Project").image as Texture2D; var content = new MainToolbarContent(icon, "Saves all changed assets"); return new MainToolbarButton(content, AssetDatabase.SaveAssets); } } } #endif