#if UNITY_6000_3_OR_NEWER using UnityEditor; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.Scripting; namespace Module.NavigationTool.Editor.Toolbar { internal static class MainToolbarProjectSettingsElement { [Preserve] [MainToolbarElement("Toolbar/Project/Open Settings", ussName = "", defaultDockIndex = 100, defaultDockPosition = MainToolbarDockPosition.Middle, menuPriority = 1500)] public static MainToolbarElement Draw() { var icon = EditorGUIUtility.IconContent("Settings").image as Texture2D; var content = new MainToolbarContent(icon, "Opens Preferences/Project Settings"); return new MainToolbarDropdown(content, OnDropdownOpen); } private static void OnDropdownOpen(Rect rect) { var menu = new GenericMenu(); menu.AddItem(new GUIContent("Preferences"), false, () => SettingsService.OpenUserPreferences("Module/Toolbar")); menu.AddItem(new GUIContent("Project Settings"), false, () => SettingsService.OpenProjectSettings("Module/Toolbar")); menu.DropDown(rect); } } } #endif