using UnityEditor; namespace Module.NavigationTool.Editor.History { internal static class EditorHistoryPrefs { private const string PREF_IS_SET_AS_ACTIVE_OBJECT_ENABLED = "EditorHistoryWindow.IsSetAsActiveObjectEnabled"; public static bool IsSetAsActiveObjectEnabled { get => EditorPrefs.GetBool(PREF_IS_SET_AS_ACTIVE_OBJECT_ENABLED, true); set => EditorPrefs.SetBool(PREF_IS_SET_AS_ACTIVE_OBJECT_ENABLED, value); } } }