using UnityEditor; namespace Module.NavigationTool.Editor.Toolbar { internal static class ToolbarSettings { private const string PREF_IS_UI_ENABLED = "ToolbarSettings_IsUiEnabled"; private const string PREF_IS_UI_LAYER_ENABLED = "ToolbarSettings_IsUiLayerEnabled"; private const string PREF_IS_SCENE_ENABLED = "ToolbarSettings_IsSceneEnabled"; public static bool IsUiEnabled { get => EditorPrefs.GetBool(PREF_IS_UI_ENABLED, true); set => EditorPrefs.SetBool(PREF_IS_UI_ENABLED, value); } public static bool IsUiLayerEnabled { get => EditorPrefs.GetBool(PREF_IS_UI_LAYER_ENABLED, true); set => EditorPrefs.SetBool(PREF_IS_UI_LAYER_ENABLED, value); } public static bool IsSceneEnabled { get => EditorPrefs.GetBool(PREF_IS_SCENE_ENABLED, true); set => EditorPrefs.SetBool(PREF_IS_SCENE_ENABLED, value); } } }