using Module.NavigationTool.Editor.Toolbar; using UnityEditor; namespace Module.NavigationTool.Editor.Entities.Toolbar { internal sealed class ToolbarEntitiesSettings : IToolbarSettings { public string Title => "Entities"; private const string PREF_PREFS_ENABLED = "ToolbarSettings.IsEntitiesEnabled"; public static bool IsEnabled { get => EditorPrefs.GetBool(PREF_PREFS_ENABLED, false); set => EditorPrefs.SetBool(PREF_PREFS_ENABLED, value); } public void Initialize() { } public void Draw() { IsEnabled = EditorGUILayout.Toggle("Enable Entities", IsEnabled); } } }