# Change Log All notable changes to this project will be documented in this file. ## [1.11.0] - 2025-03-29 ### Changed - Scene groups to contain three different types of behaviours for grouping: - Load As Group: Groups all scenes into a single entry - Sort As Group: Sorts all scenes into entries close to each other in the dropdown - Sort In Submenu As Group: Sorts all scenes into entries in a submenu ### Removed - Removed "Scene sorting by Asset label" groups ## [1.10.2] - 2024-11-25 ### Fixed - Fixed issue, where scene picker would not prompt about unsaved scene changes ## [1.10.1] - 2024-11-25 ### Fixed - Fixed issue, where scene picker settings wouldn't save, if removing a group element ## [1.10.0] - 2024-11-17 ### Added - Added samples for burst and entities ## [1.9.5] - 2024-07-18 ### Fixed - Fixed layout issues in Unity 6, where height was not set to 22px on parent VisualElement ## [1.9.4] - 2024-04-18 ### Added - Added right-click pings object, but does not select object in history ## [1.9.3] - 2024-03-23 ### Fixed - Fixed issue with missing icons for scene (single/additive) toggle button in Unity 6000.0b ## [1.9.2] - 2023-09-18 ### Changed - Scene picker icons in light mode will now be drawn as dark icons, instead of light grey ## [1.9.1] - 2023-09-10 ### Fixed - Fixed issue, where multiple canvases with the same name would only appear once in the list ## [1.9.0] - 2023-08-31 ### Added - Added toolbar button to open preferences and project settings - Added option to add groups of scenes to open using scene picker ### Fixed - Fixed issue, where scene picker would display deleted or unsaved scenes and selectable or no label entries ## [1.8.5] - 2023-03-28 ### Added - Marking history elements as favorites will move them to the top of the list ## [1.8.4] - 2023-03-27 ### Added - Set selection active in history is now a toggleable feature in the context menu ### Changed - Increased number of entries in history from 32 to 64 - Clear entries moved to context menu in history ### Fixed - Fixed issue, where history didn't work on first startup ## [1.8.3] - 2023-03-16 ### Changed - Create new scene will now give the option to create it as single or additive ## [1.8.2] - 2023-03-14 ### Added - Create new scene next to scene picker ### Changed - Icon on additive and single scene toggle changed to be single or multiple "window" icon ## [1.8.1] - 2022-12-07 ### Changed - Updated README.md to include all default tools ## [1.8.0] - 2022-12-07 ### Added - CHANGELOG.md - Tooltips on all buttons and labels in toolbar tools - Target frame rate with `[min;max]` slider in toolbar - `PlayerPrefs` delete button added to toolbar - Option to select Single/Additive scene load/unload to scene picker - All `IToolbarSettings` will be grouped with a foldout-toggle in Preferences ## [1.7.2] - 2022-09-20 ### Fixed - Fixed issue, where changing scene by opening scene files would not refresh scene selection tool ## [1.7.1] - 2022-08-08 ### Fixed - Fixed compiler issue, due to `string.Join` with `char` not being available in Unity 2020 ## [1.7.0] - 2022-06-26 ### Added - Option to sort scenes by asset labels in scene picker in toolbar ## [1.6.0] - 2022-06-25 ### Added - Position and rotation pivots for scene view toolbar menu which uses buttons, instead of toggle drop down menu ## [1.5.2] - 2022-02-15 ### Fixed - Fixed issue, where toolbar styles modified a style directly in a Unity GUISkin thereby given incorrect buttons in other windows ## [1.5.1] - 2022-02-14 ### Added - Added toolbar settings interface to readme file ## [1.5.0] - 2022-02-14 ### Added - Added interface and utility class for adding settings to toolbar settings provider ## [1.4.1] - 2022-02-13 ### Fixed - Fixed issue, where new build tools used unsupported styles in Unity 2019 and 2020 ## [1.4.0] - 2022-02-13 ### Added - Build target picker and build button to toolbar ## [1.3.3] - 2022-01-28 ### Added - Setting time scale close to 1.0 in snap it to 1.0 ## [1.3.2] - 2022-01-28 ### Added - Added min & max values for time slider - Options for max time scale value in preferences ## [1.3.1] - 2022-01-21 ### Fixed - Removing all package scenes from ScenePicker, due to read-only scenes not being loadable ## [1.3.0] - 2022-01-20 ### Added - `EditorProjectPrefs`, so each project can have their own settings for history and favorites ## [1.2.0] - 2022-01-15 ### Added - Time scale to toolbar ## [1.1.0] - 2021-12-19 ### Added - README file with instructions about usage of the different tools - ToolbarSettings, so visibility of tools can be set in Preferences/Module/Toolbar - Priority for determining which order tools should be added on left and right side of play buttons ## [1.0.2] - 2021-12-17 ### Fixed - Fixed issue, where PrefabStage no longer was marked as experimental in Unity 2021 ## [1.0.1] - 2021-11-19 ### Changed - Removed noisy debug log in toolbar, left in by mistake in [1.0.0] ## [1.0.0] - 2021-11-10 ### Fixed - Fixed issue, where toolbar elements could overlap with other toolbar elements in Unity 2020 and older ## [0.8.3] - 2021-10-16 ### Fixed - Fixed issue, where creating a new scene didn't set scene picker as dirty ## [0.8.2] - 2021-09-28 ### Changed - Removed scene listing from addressables, since it is too expensive (~220 times worse, then just running through entire `AssetDatabase` for scenes) ## [0.8.1] - 2021-09-26 ### Fixed - Fixed issue, where scenes in `EditorBuildSettings` and addressabels would appear multiple times, due to scenes in `EditorBuildSettings` automatically being added to addressables ## [0.8.0] - 2021-09-18 ### Fixed - Fixed issue, where a compiler error could result in a cascade of reflection exceptions from the toolbar ## [0.7.2] - 2021-09-17 ### Added - Added asset bundle and addressable scenes to scene picker ## [0.7.1] - 2021-09-13 ### Changed - Changed assembly definition name from `Game.NavigationTool.Editor` to `Module.NavigationTool.Editor` ## [0.7.0] - 2021-09-12 ### Changed - Changed namespace from `Game.*` to `Module.*` ## [0.6.6] - 2021-09-04 ### Fixed - Fixed issue, where scene picker wouldn't update correctly, when in play mode and changing active scene - Fixed issue, where it wasn't possible to select canvas in prefab stage ## [0.6.5] - 2021-08-02 ### Fixed - Fixed issue, where canvas picker wouldn't update selection when changing scenes ## [0.6.4] - 2021-06-29 ### Added - Added log warning, if trying to focus on a canvas `NULL` object ## [0.6.3] - 2021-06-21 ### Changed - Replaced `IToolbarDrawer` with `AbstractToolbarDrawer` with rect and styles setup-handling ### Fixed - Fixed issue, where toolbar items didn't accept mouse input in 2021 or newer versions ## [0.6.2] - 2021-04-27 ### Added - Added all scenes to Scene picker tool, where scenes from `EditorBuildSettings` will be marked with "(Build Settings)"-postfix ## [0.6.1] - 2021-04-12 ### Fixed - Fixed issue, where UI Canvas picker wasn't available in playmode - Fixed issue, where UI Layer toggle wasn't available in playmode ## [0.6.0] - 2021-04-12 ### Added - UI Canvas picker to toolbar for easy selecting and centering a canvas in scene view - UI Layer toggle to toolbar, so it can be turned on/off in scene view ## [0.5.0] - 2021-03-11 ### Added - Toolbar drawers for adding buttons next to play buttons - Scene picker tool to toolbar for easy selecting between scenes in `EditorBuildSettings` ### Changed - Keywords in manifest file to include toolbar ## [0.4.0] - 2021-02-14 ### Added - Double-clicking item in history window will now open asset in preferred tool ## [0.3.0] - 2021-02-14 ### Added - History window with a list of all prior selected objects ### Changed - Keywords in manifest file to include favorites and history ## [0.2.0] - 2021-02-14 ### Changed - Added drag and drop between entries in favorites tree view ## [0.0.1] - 2021-02-14 ### Added - Favorites window with tree view, search and tools for adding, renaming, deleting items