#if UNITY_2021_1_OR_NEWER using UnityEditor; using UnityEditor.Overlays; namespace Module.NavigationTool.Editor.SceneViewToolbar { [Overlay(typeof(SceneView), "unity-custom-tool-handle-utility", "Custom/Tool Settings")] internal sealed class EditorSceneViewToolHandleOverlay : ToolbarOverlay { public EditorSceneViewToolHandleOverlay() : base("SceneView/Custom/HandlePosition", "SceneView/Custom/HandleRotation") { } } } #endif