using UnityEditor; namespace Game.NavigationTool.Editor { internal static class FavoritesUtility { private static Favorites FAVORITES; static FavoritesUtility() { FAVORITES = null; } public static Favorites GetFavorites() { return FAVORITES ?? (FAVORITES = new Favorites()); } [MenuItem("Tools/Utilities/Favorites/Delete")] public static void DeleteAll() { FAVORITES = null; EditorPrefs.DeleteKey(Favorites.PREF_ID); } } }