using UnityEngine; namespace Game.NavigationTool.Editor { internal sealed class Styles { public GUIStyle toolbox; public GUIStyle buttonAddFolder; public GUIStyle entry; public Texture2D foldoutIn; public Texture2D foldoutOut; public GUIStyle contextOption; private GUISkin skin; public void Initialize(GUISkin skin) { if (this.skin == skin) return; toolbox = new GUIStyle(skin.box); buttonAddFolder = new GUIStyle(skin.button); buttonAddFolder.padding = new RectOffset(4, 0, 0, 4); entry = new GUIStyle(skin.label); entry.hover.textColor = entry.onHover.textColor = Color.white; entry.active.textColor = entry.onActive.textColor = Color.yellow; GUIStyle style = skin.FindStyle("Foldout"); if (style != null) { foldoutIn = style.normal.scaledBackgrounds[0]; foldoutOut = style.onNormal.scaledBackgrounds[0]; } contextOption = new GUIStyle(skin.label); contextOption.hover.textColor = contextOption.onHover.textColor = Color.white; contextOption.hover.scaledBackgrounds = contextOption.onHover.scaledBackgrounds = skin.box.normal.scaledBackgrounds; contextOption.active.textColor = contextOption.onActive.textColor = Color.yellow; contextOption.active.scaledBackgrounds = contextOption.onActive.scaledBackgrounds = skin.box.normal.scaledBackgrounds; } } }