using UnityEditor; namespace Module.NavigationTool.Editor.Toolbar { internal sealed class ToolbarPlayerPrefsSettings : IToolbarSettings { public string Title => "Player Prefs"; private const string PREF_PLAYER_PREFS_ENABLED = "ToolbarSettings.IsPlayerPrefsEnabled"; public static bool IsPlayerPrefsEnabled { get => EditorPrefs.GetBool(PREF_PLAYER_PREFS_ENABLED, false); set => EditorPrefs.SetBool(PREF_PLAYER_PREFS_ENABLED, value); } public void Initialize() { } public void Draw() { IsPlayerPrefsEnabled = EditorGUILayout.Toggle("Enable Player Prefs", IsPlayerPrefsEnabled); } } }