using UnityEditor; using UnityEngine; namespace Module.NavigationTool.Editor.Toolbar { public sealed class Styles { public GUIStyle popup; public GUIStyle button; public GUIStyle buttonNoPadding; public GUIStyle slider; public GUIStyle label; public GUIStyle labelCenter; public GUIStyle settingsGroup; public GUIStyle centeredMiniLabel; public GUIContent iconPlusSmall; public GUIContent iconPlusTiny; public GUIContent iconDisconnect; private GUISkin skin; public void Initialize(GUISkin skin) { if (this.skin == skin) return; this.skin = skin; popup = new GUIStyle(skin.FindStyle("ToolbarPopup")); button = new GUIStyle(skin.FindStyle("toolbarbutton")); slider = new GUIStyle(skin.FindStyle("ToolbarSlider")); label = new GUIStyle(skin.FindStyle("ToolbarLabel")); if (EditorGUIUtility.isProSkin) { centeredMiniLabel = EditorStyles.centeredGreyMiniLabel; } else { centeredMiniLabel = new GUIStyle(EditorStyles.centeredGreyMiniLabel); centeredMiniLabel.normal.textColor = label.normal.textColor; } buttonNoPadding = new GUIStyle(skin.FindStyle("toolbarbutton")) { padding = new RectOffset() }; labelCenter = new GUIStyle(skin.FindStyle("ToolbarLabel")) { alignment = TextAnchor.MiddleCenter }; settingsGroup = new GUIStyle { margin = new RectOffset(8, 0, 8, 0) }; iconPlusSmall = EditorGUIUtility.IconContent("d_CreateAddNew"); iconPlusTiny = EditorGUIUtility.IconContent("Toolbar Plus"); iconDisconnect = EditorGUIUtility.IconContent("d_CacheServerDisconnected"); } } }